Classified Guide

Power

Pack-a-Punch

Note: You can still enter the 'Panic Room' after placing the Teleporter Signal Amplifier by activating the Defcon switches and then entering the teleporter at the back of the 'Server Room.'

  1. Craft the Teleporter Signal Amplifier, three parts are required:
  2. Craft the Teleporter Signal Amplifier at Central Filing or Weapon Testing.
  3. Place the Teleporter Signal Amplifier on the small teleporter in the 'War Room: Lower Level.'
  4. Now when the Defcon level is set to five, the big teleporter in the middle of the 'War Room: Lower Level' will teleport the player to 'Groom Lake' where Pack-a-Punch is.

Winter's Howl (Project Skadi)

The Winter's Howl can be Pack-a-Punched and doesn’t require an Easter Egg to do so.

The Winter's Howl is available through the mystery box and via the following quest:

  1. Recommended: Equip a Frag Grenade and complete the Nova Crawler Easter Egg on Round 1 to get 6000 points for free.
  2. To obtain the Winter's Howl, you need to get four sets of numbers which correspond to four previous maps. These numbers can be obtained in any order.
  3. Der Riese Numbers

  4. Pick up the Key in the box opposite the Cola Perk, in the 'War Room: Lower Level.'
  5. Navigate to the 'Main Offices' and interact with the desk in the center of the room to open the drawer to reveal a picture of Der Riese with numbers on it. Note the numbers.
  6. Shangri-La Numbers

  7. Activate Power.
  8. If you don't have Frag Grenades equipped, purchase and Pack-a-Punch the M1897 Trebuchet from the wallbuy in the 'War Room: Lower Level' near the lower elevator.
  9. In the 'South Laboratories,' navigate to the barrier near 'Weapon Testing.' Throw a Grenade/Shoot a Trebuchet shot behind this machine.
  10. If done correctly, a sound will play and the Shangri-la picture will spawn on the right side of the barrier.
  11. Kino der Toten Numbers

  12. Open Pack-a-Punch.
  13. Activate the Defcon Switches in the following order:
    1. War Room: Upper Level - Right of the Spitfire wallbuy
    2. Server Room - Left of the Room
    3. War Room: Upper Level - Right of the elevator to the Offices
    4. War Room: Lower Level - Left of the elevator to the Labs
  14. Enter the 'Panic Room' via the teleporter in the 'Server Room.'
  15. Interact with this TV to make it slide back, revealing the Kino der Toten numbers below where it was.
  16. Shi No Numa Numbers

  17. Obtain any Pack-a-Punched weapon (the Pack-a-Punched Welling that the player receives while down on solo works).
  18. In the 'Deserted Hallway,' there are four pictures of historical American Figures. Shoot their nameplates in the following order:
    1. George Washington (1st from left)
    2. Benjamin Franklin (3rd from left)
    3. Alexander Hamilton (2nd from left)
    4. Abraham Lincoln (4th from left)
  19. If done correctly, George Washington's nameplate will rise, revealing the Shi No Numa Numbers.
  20. Input the Numbers

  21. In the 'War Room: Lower Level,' there is a machine with flashing pictures and a number pad.
  22. Shoot the numbers to change them, then interact with the button on the right to enter the code. After each correct number is input the light above the button will light up green, and the picture of the map will appear on screen.
  23. You must enter the numbers from the pictures in the following order:
    1. Deserted Hallway Paintings (Shi No Numa)
    2. Main Offices Drawer (Der Riese)
    3. South Laboratories Barrier (Shangri-La)
    4. Panic Room TV (Kino der Toten)
  24. If you enter the wrong number, you must restart with the Shi No Numa code.
  25. If done correctly, after a few seconds, a voice and the screen on the machine will say "Project Skadi Retrieved."
  26. Teleport to 'Groom Lake' and survive three full rounds without leaving. This will open the barriers on the left of Pack-a-Punch.
  27. The Winter's Howl can be picked up from the blue glowing case.

Riot Shield

  1. The Riot Shield requires three parts to be built:
  2. Craft the Riot Shield at Central Filing or Weapon Testing.

Electric Traps

  1. There are two electric traps on the map, both require a trap part to activate. There are three locations for each part:
  2. Both Traps are located in the hallways on either side of the spawn room and look like Metal Detectors. Locations:

Main Quest

Stats (Solo): Difficulty - 9/10, Est. Completion Time - 4 Hrs to 6 Hrs

Recommended Loadout (Anything not listed is Player's Choice)
Perks Special Weapons Elixirs Equipment
  • Victorious Tortoise
  • Secret Sauce (if you get the Hellion Salvo get PhD otherwise use Dying Wish)
  • Stonecold Stronghold
  • Timeslip (Modifier)
  • Ragnarok DG-5
  • 'Temporal Gift'
  • 'Equip Mint'
  • Wraith Fire
  1. Unlike every other Main Quest, there's only one step: Reach Round 150. The cutscene will start upon finishing Round 149. Round 150 Strategy:
    • Build the Riot Shield in 'Weapon Testing.' You will be using the Shield, Wraith Fire and the Ragnarok DG-5 to get kills.
    • Stand in this corner next to the Shield workbench while holding your shield out.
    • Plant your Ragnarok DG-5s as soon as they’re ready. Otherwise, throw a Wraith Fire at your feet.
    • When your Wraith Fires and Ragnaroks aren’t ready, shoot the zombies with the Shield gun until a Wraith Fire or the Ragnaroks recharge.
    • Use Equip Mint whenever you have it and you run out of Wraith Fires.
    • Try to not let your Shield break, keep buying a new Shield from the bench as the current one gets low on health or ammo.
    • If you'd rather use the Hellion Salvo, swap Dying Wish for PhD Slider and shoot the Hellion at your feet until the Ragnaroks recharge. Return to using the Shield when the Hellion runs out of ammo.

'Shockwave' Song

  1. Three bottles need to be interacted with to start the song:
  2. Once all three bottles are interacted with, the song will start.

'This Jazz is Classified' Intro Cutscene Song

  1. There are five computers in the 'War Room: Lower Level' that need to be interacted with in the following order to start the song:
    1. War Room: Lower Level - Left of the doorway to 'Server Room'
    2. War Room: Lower Level - Near elevator to Labs
    3. Server Room - Otherside of the computer, closest to the Defcon switch
    4. War Room: Lower Level - Left of ICR-7 wallbuy
    5. Server Room - In the middle of the room, facing the teleporter
  2. Once all five computers are interacted with, the song will start.

Last Gen Richtofen Jump Scare

  1. Open Pack-a-Punch
  2. Obtain a Sniper with a default scope. The Koshka can be purchased from the wall in the 'Weapon Testing' for 4500 points.
  3. Navigate to 'Groom Lake' and aim at this light outside the map, left of Pack-a-Punch.

Nova Crawler Easter Egg / Free ~6,000 Points

'Death-Con Five' Gauntlet Challenges

Round # Round Name Description
Round 1 Share the Health Kill enemies to regenerate depleting health
Round 2 Slippery Players can only attack while sliding
Round 3 Flag Protocol Players can only attack when standing next to a flagpole
Round 4 Bursting With Excitement Players can only use the RK 7 Garrison pistol
Round 5 Tower Defense Walking, running, or sprinting causes damage
Round 6 Power Trip Activate the power before the end of this Hellhound round
Round 7 Eat and Run All enemies are sprinting
Round 8 Special Forces Kill 10 enemies with a Special Weapon this round
Round 9 Brittle Complete the round with a limited number of hits across all players
Round 10 You've Been Served Defend the Server Room
Round 11 High Gas Prices Nova 6 Crawler gas causes point drain
Round 12 Down the Rabbit Hole Use 10 unique teleporters during this round
Round 13 Bear a Grudge Hunt down and open the Mystery Box 6 times this round (Firesale disabled)
Round 14 No Gen No health regeneration
Round 15 Whole Hog Defend the Porcine Research Lab
Round 16 Bursting With Fear Players can only use the RK 7 Garrison pistol
Round 17 Walled In Make 5 unique wall buys
Round 18 Shock and Awe Get 55 trap kills and survive for 5:55
Round 19 Teleporter Tango Teleport before your timer runs out or you start taking damage
Round 20 Time to Panic Defend the Panic Room during this Nova 6 Crawler round
Round 21 Anywhere but WTF? Players randomly teleport, complete the round under the time limit
Round 22 Make It Rain Take damage while you have over 5000 points
Round 23 CQZ Zombies can only be damaged in close quarters
Round 24 Double Trouble Enemies do double damage
Round 25 Conference Call Defend the Conference Room and Hallways
Round 26 On the Clock Complete the round before the timer expires
Round 27 Bursting Your Bubble Players can only use the RK 7 Garrison pistol
Round 28 Out of Order Teleporters and elevators are disabled
Round 29 Nothing Special Special Weapons are disabled
Round 30 Doom Lake Defend Groom Lake