Dead of the Night Guide

Perk Statues

Pack-a-Punch

  1. Activate the Sentinel Artifact.
  2. Three of the following vases will have glowing particles coming out of the top, each a different colour. Shoot/Melee the vase to reveal a coloured stone. Vase Locations:
  3. Kill four zombies near the Stone to be able to interact with it. When you interact with the stone, you will be shown a clock, perk statue, or object/painting. These correspond to an "objective" that must be completed to obtain a Tuning Fork. The objective for each category is always the same, however, the locations to start/do the objective are random in each game. Locations:
  4. Once you have all three Tuning Forks, interact with the debris blocking the gate in the 'Forest Terrace.' This will clear the debris and open the gate, as well as spawn a Werewolf.
  5. The Pack-a-Punch can be found the at back of the 'Forest.'

Alistair's Folly

Alistair's Folly is a pistol that fires an exploding round, which does not damage the player. It cannot be Pack-a-Punched, but there are two upgrades, the Chaos Theory and Alistair's Annihilator.

The Alistair's Folly is available through the mystery box and via the following quest:

  1. Locate four symbols, each a different colour. The possible symbols are stylized versions of "X", "A", "D" or "Z", so when you find a symbol note down the colour and letter (exp. "Yellow Z"). Symbol Locations:
  2. Enter the symbols into the Lock Box at the back of the Library.
  3. If the correct symbols were input, an alarm sound should play and the window will open, allowing the player to pick up Alistair's Folly.

    Chaos Theory

    The Chaos Theory is an enhanced version of Alistair's Folly that has two new attacks which can be triggered by holding down the trigger until the weapon is fully charged. The new attacks are a Tornado that picks up any Zombies that enter and a Yellow/Green Pool that turns any Zombies that enter friendly.

  1. There are two parts required to upgrade to the Chaos Theory: The Gun Part and the Werewolf Chaos Materia. These parts can be obtained in any order.
  2. Werewolf Chaos Materia

  3. Obtain Silver Bullets
  4. Kill a Werewolf with a weapon equipped with Silver Bullets. If done correctly, Werewolf Chaos Materia should drop from the Werewolf.
  5. Place the Werewolf Chaos Material into the machinery in the 'Greenhouse Laboratory.' After a few seconds, the machine will produce Prima Materia to be picked up from the left side of the machine.
  6. Gun Part

  7. Obtain the Ballistic Shield
  8. Melee the bookshelf at the back left of the 'Library,' right of the Silver Bullets buildable table, with the Ballistic Shield. The bookshelf should slide open revealing a gun part glowing blue.
  9. Crafting the Weapon

  10. Craft the Chaos Theory at the buildable table left of the stairs in the 'Greenhouse Laboratory.'

    Alistair's Annihilator

    Alistair's Annihilator is an enhanced version of the Chaos Theory that has two new charged attacks, as well as the attacks the Chaos Theory had. The new attacks are a Red Orb that vaporizes Zombies that enter and a Green Pool that shrinks Zombies to death.

  1. There are three parts required to upgrade to the Chaos Theory: The Gun Part, the Nosferatu Chaos Materia and the Bat Chaos Materia. These parts can be obtained in any order.
  2. Nosferatu Chaos Materia

  3. Use the Tornado attack from the Chaos Theory to kill vampires and make them drop Bile. Collect three Bile; after obtaining three, no more bile will drop.
  4. Interact with the red glowing coffin in the 'Cemetery' to smear the bile on the side. After a few seconds, a Crimson Nosferatu will spawn from it. Kill it to make it drop the Nosferatu Chaos Materia.
  5. Bat Chaos Materia

  6. In the 'Mausoleum,' shoot the orange lamp with the Chaos Theory to switch it off and make another orange. After the first lamp is shot, quickly shoot the next three lamps, or they'll all go out, requiring you to wait till next round to retry.
  7. Once all four lamps are shot, a bat will spawn from the lamp and fly around the 'Cemetery' and 'Mausoleum.'
    • Tip: As soon as you shoot the last lamp, aim just above the lamp to where the bat is spawning and start shooting the Chaos Theory. If done correctly, you should kill the bat before it can fly into the sky.
  8. Shoot it with the Chaos Theory to obtain the Bat Chaos Materia.
  9. Gun Part

  10. In the 'Forest,' there are three dirt piles with glowing mushrooms, with one hiding a gun part. When a zombie is near/on a pile, hit it with the Chaos Theory's green pool attack. If done right, the zombie will start digging. If that pile has the gun part, you can collect it; if not, repeat with the other piles until you find the part.
  11. Crafting the Weapon

  12. Convert the Nosferatu Chaos Materia and Bat Chaos Materia into Prima Materia via the machinery in the 'Greenhouse Laboratory.' Note: Only one Materia can be converted at once.
  13. Craft the Alistair's Annihilator at the buildable table right of the stairs, near the ICR-7 wallbuy in the 'Greenhouse Laboratory.'

Ballistic Shield

  1. The Ballistic Shield requires three parts to be built:
  2. Navigate to the 'Smoking Room' and build the Ballistic Shield at the Workbench.

Savage Impaler

The Savage Impaler is a crossbow that does heavy damage to vampires, often one-hit killing the regular ones. It cannot be Pack-a-Punched, and there is no upgrade for it.

The Savage Impaler can be obtained from the following quest or the mystery box after quest completion:

  1. Around the Mansion, six burning candles need to be meleed to be put out (the Strife's knife attachment does work). When meleeing the candle, aim for the base of the flame as the hitbox is small. Each time a candle is put out, a sound will play. Locations:
  2. In the 'Forest,' to the right of the Pack-a-Punch, there is a tombstone (View with PAP Visible). Interact with it to activate a "Zombie Blood" state (Your screen will turn red, but enemies can still see and attack you). This state is timed, and after a few minutes, the Zombie Blood will go away. In Solo, you can interact with the tombstone up to three times per round. In Co-op, all players can only interact with the stone once per round.
  3. While in the "Zombie Blood" state, locate a ghost lady somewhere around the map and escort her to the 'Mausoleum.' Zombie Blood doesn't last long enough to do the whole escort in one use. If you run out of "Zombie Blood" while escorting her, she will stop moving and wait until someone with Zombie Blood returns to escort her. Where she spawns is random, but below are some of the most common locations:
  4. Once the ghost makes it to the 'Mausoleum,' four zombies (one at a time) will start to glow teal. These zombies need to be killed in a specific way in a specific order. When killed correctly, the ghost will appear above where the zombie died and a piece of jewellery will drop, which needs to be picked up before getting the next kill. The kill order requirements:
    1. Regular Kill (w/ any weapon)
    2. Fire Kill (Wraith Fire or Fire Trap)
    3. Special Weapon Kill
    4. Shield Bash or Gun Kill
  5. Once all four pieces have been picked up, place them on the white circles in the 'Mausoleum' to turn them blue. Once all four have been placed, a white pattern will appear on the ground.
  6. In the 'Mausoleum,' kill ~15 vampires. After every successful kill, you should hear the ghost lady scream. If you do not hear a scream, try getting the kills while standing on each of the white circles until one works.
  7. Once enough vampires have been killed, the white pattern on the ground should turn blue; once it is blue it only stays blue for a few seconds. You must then quickly interact with this tomb to open the 'Crypt' before the pattern returns to white.
  8. In the 'Crypt,' the Savage Impaler can be picked up on the far side of the 'Crypt,' which will activate a lockdown. Even though only one player can get the Savage Impaler from the quest, all players must be present to activate the lockdown.
  9. During the lockdown, Zombies, Vampires and a Werewolf will spawn that need to be killed. Once all the enemies are dead, the lockdown will end.

Silver Bullets

Silver Bullets are special ammunition that deals extra damage to werewolves. They can be equipped with any weapon (excluding wonder weapons and the shield), and more can be bought from the workbench at any time.

  1. There are six parts required to craft the Silver Bullets, three to make molten silver and three to make gunpowder. The parts for the molten silver are in the following locations:
  2. Craft the Molten Silver at the workbench in the 'Wine Cellar.'
  3. The parts for the gunpowder are in the following locations:
  4. Once all parts have been collected and the Molten Silver has been crafted, the Silver Bullets can be crafted at the workbench in the 'Library.'

Stake Knife

The Stake Knife is a melee weapon which replaces the standard knife. It can one-hit kill vampires (crimson or not) on any round and one-hit kill zombies up to round 26.

The Stake Knife can be obtained from the following quest:

  1. Open Pack-a-Punch
  2. In the 'Forest,' there's a tree with a lantern on it near the Koshka wallbuy.
  3. Above the lantern, there is a symbol carved into the tree. There are also symbols on three trees nearby. Stand near the tree, so you are facing the lantern.
  4. When standing in the correct spot, the four symbols will line up allowing you to see them all at once (Brightened Example). Remember the symbols in order from left to right. Note: the symbols will be in a random order every game.
  5. In the 'Gardens,' there are four stones, each with one of the symbols from the trees on it. You must shoot the stones in the order the symbols were on the trees (left to right).
  6. If done correctly, your character will mention something about doing it in the right order.
  7. Buy the Bowie Knife from the Forest Terrace wallbuy.
  8. On a tree, left of the one with the lantern, there are the same four symbols etched around the circumference of the tree. Using the Bowie Knife, melee the symbols in the same order that they appeared on the trees. When a symbol is successfully meleed, a scratch will appear through it.
  9. Once all four symbols are meleed, melee each of the symbols on the tree (in any order this time) with the Ballistic Shield until a branch falls from it.
  10. Place the branch on the stone in the 'Mausoleum.'
  11. Kill ~15 Vampires near the branch to charge it.
  12. Once the branch is charged enough, it will no longer take vampire souls, the end will be smoking orange, and it can be picked up.
  13. Craft the Stake Knife at the workbench on the 'Cemetery Path.'

Fire Traps

Warning: If you plan on doing the Main Quest, it is recommended to activate the fire trap in the 'Library.'

'Trial by Ordeal' Main Quest

Stats (Solo): Difficulty - 6/10, Est. Completion Time - 1:10 Hr to 1:40 Hr

    Prerequisites

  1. Activate the Sentinel Artifact.
  2. Activate Pack-a-Punch.
  3. READ ME: This Easter Egg consists of three Quest Lines (Telescope, Effigy, and Knight), that can be completed simultaneously (except for one specific case outlined below). Unlike other Easter Eggs in Black Ops 4, there is no text in the HUD to indicate the current step, instead, the Sentinel Artifact in the HUD will have 12 Zodiac Symbols that light up when some steps are completed. These will be listed throughout the steps; the steps after the name will indicate how to make it light up in the hud.

    Leo - Telescope Quest line

  1. Interact with each stone until you see the Telescope to activate the Telescope Quest Line.
  2. Virgo - Lightning Rod

  3. Obtain Silver Bullets.
  4. All players must shoot the Lightning Rod above the Mausoleum at the same time with Silver Bullets.
  5. If done correctly, it will sink into the Mausoleum and a telescope will take its place. The telescope should shoot a beam of light toward the Atlas Statue in the Mansion.
  6. Libra - Colour Beam Puzzle

  7. On the 'North Atrium Bridge,' there will be three boxes on the railing facing the Atlas Statue that will open when a player gets close to them. Open all the boxes to reveal the wheels inside.
  8. The goal is to block the three coloured beams coming from the crystal in the middle using the circular part of the rings. The wheels can be spun left by interacting with the left side or to the right by interacting with the right. When the wheels are spun, the rings Atlas is holding will spin. The easiest way to block all beams is:
    1. Spin the Middle Wheel to the Left until the Green light is covered
    2. Spin the Left Wheel to the Left until the Blue light is covered (this will uncover the green light)
    3. Spin the Right wheel to the Left until the Red light is covered
    4. Repeat Steps 1–3 until all lights are covered
  9. Once all lights are covered, the beams will melt the statue's head off.
  10. Scorpio - Zodiac Scratches

  11. Around the map, Zodiac Symbols will spawn in three of the following seven locations (Note: Capricorn on this image looks nothing like the one in-game). Each symbol has three sets of scratch marks associated with it. The scratch marks need to be added up to get the number for the Zodiac symbol (e.g. Aries - 3 Scratches, 5 Scratches and 2 Scratches would be Aries - 10).
  12. Once you have all three Zodiac symbols and their associated number of scratches, make your way to the Telescope, upstairs in the 'Greenhouse laboratory.'
  13. Below the telescope, there is a Dial with Zodiac symbols. You must input the symbols from the least number of scratches to most.
    • The dial can be spun left by interacting with the left side or to the right by interacting with the right.
    • When a symbol is at the top of the dial, melee it to input the symbol.
    • If you don't input the correct symbols or input them in the wrong order, the symbols and scratches will reset, and you will have to find them again.
  14. If done correctly, the telescope will begin to move.
  15. Obtain the Ballistic Shield
  16. While holding the shield, hold the interact button on this Wheel near the telescope until Part of the Roof opens. Once it is fully open, melee the wheel with the shield. If done correctly, the lights above the wheel will turn green and the roof will stay open.
  17. Activate the Electric Trap below the telescope. All players must run through it while holding the shield to electrify it.
  18. All players must then melee the Eyepiece of the Telescope with the electrified shield at the same time. If done correctly, the screen with flash white and a beam will shoot out of the end of the Telescope into the sky.
  19. To the left of the Electric Trap, a part of the wall will open to reveal a Stone. All players must hold interact on the stone until it flies out to activate a lockdown.
  20. During the lockdown, Zombies and Vampires will endlessly spawn. After a couple of minutes, a few Werewolves will spawn. Once all the Werewolves are killed, the screen will flash white, and you will be able to pick up the Stone. When you pick up the Stone, a Max Ammo will spawn.

    Sagittarius - Effigy Quest line

  1. Interact with each stone until you see the Effigy to activate the Effigy Quest Line.
  2. Capricorn - Collecting Branches

  3. Obtain the Alistair's Annihilator
  4. If you are having trouble with the branches or finding/activating the tombstone, make sure you are not in the middle of another quest line as this can halt the progress of this quest line. If you are, complete the other quest line then come back to this one.

  5. In the 'Cemetery' area, there are five birch trees that will drop leaves when a player gets close. Shoot the trunks of these trees with Alistair's Annihilator to make them drop a Branch. Interact with this branch to make it fly toward the center of the 'Cemetery.'
  6. Aquarius - Entering Ghost Mode

  7. Around the 'Cemetery,' there will be a tombstone with one of the characters and the year "1912" on it. If solo, interact with the tombstone to activate "Green Vision". If co-op, only the player playing as the character shown on the tombstone can activate "Green Vision", if that character is not in the game, anyone can activate it.
  8. In the Green Vision, the five branches will form an effigy. You must shoot a Charged Fireball Shot from Alistair's Annihilator at the base of the effigy and hold interact on the effigy.
  9. A short cutscene will start where your character will attach themselves to the effigy and be sucked down into "Hell". After the cutscene, you will be returned to the map as a "ghost", as indicated by the blue effect on the screen.
    • If you go down while in Ghost Mode, you will need to reactivate it by re-entering Green Vision, shooting the Charged Fireball Shot and interacting with the Effigy.
  10. While in Ghost Mode, you must find and escort a ghost lady to the 'Cemetery.' She can spawn in random locations around the map, but some of the more common locations are below:
  11. Once you find the ghost, escort her back to the Mystery Box location in the 'Cemetery.' Once she gets there, she will erupt into flames and drop a Stone.
  12. Pisces - Activating the Lockdown

  13. Interact with the Stone to exit Ghost Mode. All players must then hold interact on the stone until it floats up to activate a lockdown.
  14. During the lockdown, Zombies and Vampires will endlessly spawn. After a couple of minutes, a few Werewolves will spawn. Once all the Werewolves are killed, the screen will flash white, and you will be able to pick up the Stone. When you pick up the Stone, a Max Ammo will spawn.

    Aries - Knight Quest line

  1. Interact with each stone until you see the Knight to activate the Knight Quest Line.
  2. Taurus - Collect Fireplace Gems

  3. Obtain the Alistair's Annihilator and Ballistic Shield
  4. Activate the Fire Trap in the 'Library' (and the one in the 'Master Bedroom' to do the third set if you'd like).
  5. Turn on a trap and shoot the flames from the trap with a Charged shot from Alistair's Annihilator to turn them blue.
  6. While the flames are blue, run through them while holding the shield to light it on fire.
  7. With the flaming shield, you must melee a set of fireplaces around the map in a certain order.
  8. Gemini - Bring Haunted Gems to the Forest

  9. Once you have all three gems, you must place them in three suits of armour around the map. When a gem is placed on a suit, the suit will fall apart and the gem will begin following you around.
  10. Once all three gems are following you, three coloured circles will spawn on the ground in the 'Forest' on each of the three paths toward Pack-a-Punch. Bring the gems to the corresponding circles.
  11. Once all the gems are in place, they will turn into ghost versions of the suits of armour. Kill zombies near the suits to make them move toward the Pack-a-Punch. Each suit will need to be moved twice.
  12. After each suit has been moved to the Pack-a-Punch, they will create an electric triangle. Kill a Werewolf inside the triangle to make a Stone appear on the floor.
  13. Cancer - Activate the Lockdown

  14. All players must then hold interact on the stone until it floats up to activate a lockdown.
  15. During the lockdown, Zombies and Vampires will endlessly spawn. Unlike the other lockdowns, the gems will fly around the arena, killing any enemies they contact. After a couple of minutes, a few Werewolves will spawn. Once all the Werewolves are killed, the screen will flash white, and you will be able to pick up the Stone. When you pick up the Stone, a Max Ammo will spawn.

    Werewolf Boss Fight

    Recommended Weapons: Hades, Spitfire, Hellion Salvo, Alistair's Annihilator. All weapons should be equipped with Silver Bullets. The Homunculus and Stake Knife are helpful but not required.

  1. On the right side of the 'Forest,' hold interact on the door to open it and start the boss fight.
  2. Warning: Point of No Return. Once the Door is opened, the Boss Fight will start.

  3. A large glowing green square will appear on the ground. Rotate the statues around the edge of the arena so that the beams of light they cast are pointed at this green glowing square. The white beams will turn green if they're aligned correctly. Bait the werewolf into this green square by standing in it, at which point he will become trapped and vulnerable. Shoot the Werewolf in the glowing part of the chest. After dealing enough damage (this may take multiple traps), another Max Ammo and Carpenter will spawn.
  4. Survive against Zombies, Vampires, Werewolves, and Crimson Nosferatu until the boss werewolf jumps back into the arena. When the Werewolf returns, another Max Ammo and Carpenter will spawn.
  5. This phase is similar to phase one, except the glowing green square is invisible until found by a statue. Rotate the statues around the edge of the arena until the white beams turn green. Once all three are oriented correctly, the trap is set, and you can lure the boss into the green square to damage him. Repeat enough times and the boss will die.

'Mystery' Song

Hidden Rooms / Various Free Items

Three secret rooms can be opened, revealing either a power-up (which doesn't despawn), a weapon, an elixir or free Silver Bullets.

If you fail to open a room, you must restart your game to be able to try again.

Billiards Room

  1. In the 'Billiards Room,' shoot the billiard balls into any pocket in ascending order (1 to 9). If the balls were pocketed in the wrong order, a grenade would spawn.
  2. Once all the balls are in pockets, either a bonus points power-up will spawn from the table or the bookshelf will slide open revealing your reward.

Wine Cellar

  1. In the 'Wine Cellar,' there are six barrels dripping wine. Locations:
  2. The barrels must be meleed in order of how fast they are dripping, the fastest first. If the correct barrel is meleed, it will produce a wine splash effect. Otherwise, if the wrong one was meleed, no effect will play.
  3. If the barrels are meleed in the correct order, the shelf will slide open revealing your reward.

East/West Balcony

  1. Locate the bookshelves on the 'East Balcony' and 'West Balcony'
  2. Four of the books (two on each bookshelf) will have one of the following symbols on them. You must interact with them in the following order:
    1. Symbol 1
    2. Symbol 2
    3. Symbol 3
    4. Symbol 4
  3. Once the books have been interacted with, the bookshelf with the last book will slide open revealing your reward.

Jump Scare

Infinite Ammo (Images Incomplete)

WARNINGS BEFORE PROCEEDING

  1. Activate the Sentinel Artifact.
  2. Open the following doors in this order (it doesn't have to be this order as long as you remember which of these doors you opened in what order):
    1. 'Main Hall' to 'Wine Cellar'
    2. 'Main Hall' to 'Dining Room'
    3. 'Dining Room' to 'Greenhouse'
    4. 'Main Hall' to 'Library'
    5. 'Library' to 'Cemetery'
    6. 'Main Hall' to 'Forest'
  3. Look (aim and stare) at the Gramophones, for about five seconds, in the following order (there is no sound or cue that you have successfully "looked" at a gramophone):
    1. Music Room
    2. West Gallery
    3. Master Bedroom
    4. Dining Room
    5. Library
    6. Behind the bookshelf from the East/West Balcony Hidden Room
  4. Obtain a Pack-a-Punched M1897 Trebuchet. It can be purchased from the wallbuy in the 'Library'.
  5. There are six vases around the mansion (each linked to one of the doors from Step 1) that need to be broken.
  6. If all vases were destroyed correctly, this candle in the 'Forest Terrace' should no longer be lit.
  7. There are six candles around the map (each linked to one of the doors from Step 1) that need to be ignited with the Wraith Fire equipment.
  8. In the 'East Stairway,' pick up the Vinyl Record leaning against a cabinet.
  9. You must play the record at the gramophones from step 2 in the reverse order of how you looked at them.
  10. Once all the gramophones have been played, look at this window in the 'North Atrium' to spawn an invisible ghost which can't be seen but can be heard.
  11. The ghost needs to be escorted around the map, the player has to listen for the sounds the ghost makes to know where it is.
  12. Eventually, you will make your way to the 'Wine Cellar' (make sure to hold out the weapon you'd like infinite ammo for). Once you reach the bottom of the stairs, you must go prone and crawl over to this broken barrel following this path.
  13. If everything is done correctly, you will be given your rewards. (Was it worth it?)

'Super Blood Wolf Moon' Gauntlet Challenges

Round # Round Name Description
Round 1 Power Up! Activate the Sentinel Artifact.
Round 2 Hat Trick Kill Zombies with 3 Unique Weapons.
Round 3 Pool Party Sink all the Billiard Balls.
Round 4 Board Silly All Boards Must be in Place at the End of the round.
Round 5 Piss Around Use Unpacked Pistols Only.
Round 6 Stay Down! Weapons Can Only Be Used While Prone.
Round 7 Unfriendly Dinner Defend the Dining Room While Avoiding Friendly Fire.
Round 8 BowDie Bowie Knife Kills Only.
Round 9 Be-Were Survive the Werewolf Onslaught.
Round 10 Corner Pocket Defend the Billiards Room.
Round 11 Ranger Move Less Than 100m During the Round.
Round 12 Packoshka All Players Must Possess a Packed Koshka by the End of the round.
Round 13 Stake in the Ground Get 25 Kills with the Stake Knife.
Round 14 Muzzle Flesh Zombies Only Appear When You are Shooting.
Round 15 Green Thumb Defend the Greenhouse Laboratory.
Round 16 Tactical Error Use Unpacked Tactical Rifles Only.
Round 17 Debit or Credit? Kills Drain Points. Damage and Death Points are Disabled for the round.
Round 18 Cross Eyed At Least One Player Must Possess the Savage Impaler by the End of the round.
Round 19 Phantom Pain Stay Close to the Ghost or Take Damage.
Round 20 Put a Cork In It Defend the Wine Cellar.
Round 21 Perk Drunk More Perks. More Blurry Vision.
Round 22 Stock Crash All Weapons Only Have One Ammo Clip.
Round 23 Cursed Vampire Bites Will Slowly Kill You.
Round 24 Scope It Out Use Unpacked Sniper Rifles Only.
Round 25 Mousetrap Defend the Mausoleum.
Round 26 Re-Roll Active Perks are Randomly Replaced. Perk Altars are Disabled for the round.
Round 27 Nosferatu Survive the Nosferatu Onslaught.
Round 28 Bankrupt Have Less Than 1000 Points at the End of the Round.
Round 29 Re-Possessed Possess the Auger DMR and ICR-7 (Packed or Unpacked) by the End of the round.
Round 30 The Main Event Defend the Main Hall.