Voyage of Despair Guide

Pack-a-Punch

  1. Activate the Sentinel Artifact.
  2. Activate four Pack-A-Punch pedestals in the following locations:
  3. Once activated, the Pack-a-Punch will move every few rounds and can only be in one of the above locations at a time.
  4. You can check where the Pack-a-Punch Machine is by going up any of the locations where it isn't to be told where it is.

Kraken

The Kraken can be Pack-a-Punched and does not require an Easter Egg to do so, and there are also four Elemental Variants for the Kraken.

The Kraken is available through the mystery box and via the following quest:

  1. Wait for a Stoker to spawn starting around round 12.
  2. Kill a Stoker by shooting its Glowing Spot. The spot can be revealed by shooting off coal shielding on the left or right shoulder, or the top of the Head. The location of the spot on the Stoker changes with each new Stoker.
  3. If done correctly, the Stoker should drop a key when killed. Pick up the Key.
  4. In one of the following locations, a Chest will spawn that can be opened with the key. You must open it, then fill the chest by killing zombies near it. Once enough zombies have been killed, the chest will move to one of the other locations. The Chest needs to be filled three times.
  5. Once filled the third time, the Chest won't move, but instead, an item will start floating in the Chest. The item indicates which of the five locations below the Kraken will spawn.
  6. At the correct locations, a tentacle will rise from the water and throw the Kraken onto the box allowing you to pick it up.

    Kraken Elemental Variants

  1. The Distillation Kit requires three parts to be built:
  2. Navigate to the 'Engine Room' and build the Distillation Kit at the Workbench.
  3. After the Distillation Kit has been built, killing a catalyst zombie with the Kraken might cause it to drop a Part. Based on which catalyst you kill, the part will change:
    • Water Catalyst - Concentrated Purity
    • Poison Catalyst - Concentrated Decay
    • Electric Catalyst - Concentrated Radiance
    • Fire Catalyst - Concentrated Plasma
  4. Once you have the elemental part you want, interact with the Distillation Kit to purchase the Elemental Variant of the Kraken.
  5. Elements can be switched by obtaining another elemental part from another catalyst and purchasing the new variant from the Distillation Kit.

Ballistic Shield

  1. The Ballistic Shield requires three parts to be built:
  2. Navigate to 'Poop Deck' and build the Ballistic Shield at the Workbench.

    Svalinn Guard

  1. In the 'Mail Rooms,' melee the Code Breaker Device on the safe with the shield to make it fall to the floor. Interact with it on the floor to pick it up.
  2. Around the map, four small safes need to be opened using the Code Breaker. Place the Code Breaker on one of the safes and remember what 4-digit code it shows. Safe Locations:
  3. In the 'Mail Rooms,' there will be four pieces of a skeleton each with a corresponding code. The four-digit code indicates which skeleton part goes in which safe. Go back to the 'Mail Rooms' and pick up the Skeleton part that has the same code as the one on the safe and place it in the safe. Once the bone is inserted (correct or not), the safe will close, a blue effect will come from the bottom of the safe, and the code breaker can be meleed off the safe and picked up.
  4. Once all four safes have been filled, go to the 'Cargo Hold' and interact with the Skeleton in this car. It should sink into the floor and begin flying around outside.
    • The Car only flies around for the first three minutes of a new round, and after five rounds it will return to the 'Cargo Hold' where it can be interacted with again to make it fly around for another five rounds.
  5. In one of the following tubes, a firework will be stuck inside which must be shot to make it move. Tube Locations:
  6. Once shot, the firework will exit the pipe at one of the following locations where it can be picked up:
  7. Place the firework in the of the following white tubes. You must time shooting the white tube, so the firework shoots out and hits the bottom of the car. White tube locations:
  8. If done correctly, the firework will become stuck in the bottom of the car. The car will then fly into an iceberg causing a piece of ice to hit the Shield Workbench, which will cover the Shield in a snowy camo.
  9. The Shield now has more health than the normal Ballistic Shield, and the gun on it now has the Cryofreeze Re-pack effect.

'Abandon Ship' Main Quest

Stats (Solo): Difficulty - 7/10 w/ Hellion (9/10 w/ No Hellion), Est. Completion Time - 1:15 Hr to 1:45 Hr, RNG Rating - 1/5 (Hellion From Box)

Recommended Loadout (These are just personal recommendations, none of these are required. Anything not listed is the Player's Choice)
Perks Special Weapon Elixirs Equipment
  • PhD Slider (If using Hellion Salvo)
  • Victorious Tortoise
  • Stamin-up (Modifier, Player's Choice)
  • Dying Wish (Modifier, Player's Choice)
  • "Scepter of Ra"
  • "Viper and Dragon"
  • Any
  • Wraith Fire

    The Sentinel Artifact is yours for the Taking

  1. Activate the Sentinel Artifact.
  2. For the Elements are Four and Must be Attuned

  3. Activate Pack-a-Punch.
  4. To Change the Agents of Change is to Change Everything

  5. There are six clocks around the map, four of which will have a symbol nearby. Write down/remember the symbol and the time on the corresponding clock. Example: Upward Triangle = 9:30. Clock and Symbol locations:
  6. Once all four symbols and times have been found, go to the 'Bridge' and find the four Dials, each with one of the four clock symbols on it. Adjust the handle on the dials to match the minute hand of the respective clocks. The Dials move in 5-minute intervals with the top being 0.
  7. The four Hour hand dials are split between the 'Poop Deck' and 'Engine Room.' These dials don't have the symbols drawn on them and always correspond to the same symbols. These dials move in 1-hour increments.
  8. If all dials are set correctly, a sound will play and the dials will no longer be able to be moved.
  9. Within the Chain of Phases all is Conceived

  10. Locate the four electrical outlets around the map, each spewing a different element. Write down/remember which outlet has which element, it will be important later. There are six possible outlets but only four will be elemental. Outlet Locations:
  11. Kill an elemental Catalyst matching the outlet's element next to it. If done correctly, an orange ritual circle will appear on the ground. Only one outlet can be "activated" per round, you will need to go to the next round to do another. Killing the wrong Catalyst at an outlet has no negative consequences.
    • For the Aft Decks outlet, the Catalyst does not need to be inside the Zombie Spawn, just kill it as close to the barrier as you can.
  12. Once all four outlets have been "activated", activate the ritual circles in the following order: Poison, Water, Electric, and Fire. All players must interact with the ritual circles to start the trial. All players will be teleported to a locked-down part of the map where they must defeat all enemies.
  13. Once all the enemies have been defeated, the screen will flash grey and the players must pick up the Sentinel Artifact to lift the lockdown.
  14. Repeat for the other three trials. On the First and Third Trials, a max ammo will spawn.
  15. Before the Flame your Hubris is Devoured

  16. Obtain a Pack-a-Punched Kraken with the Poison Elemental Upgrade.
  17. Around the 'Turbine Room,' nine pipes will be leaking which need to be shot with the Poison Kraken. Locations:
  18. Once all leaky pipes have been shot, the 'Turbine Room' will flood.
  19. Wait for the Pack-a-Punch to teleport to the 'Turbine Room' (it will move there next round if it is not already there). Place the Sentinel Artifact in the Pack-a-Punch and pick it back up when it's done.
  20. When the Planets are Revealed, the Essence is Received

  21. Interact with the following planetary symbols in any order to activate them. When activated, the symbol will glow. Locations:
  22. Once all symbols are interacted with, they will disappear.
  23. Where Light Shines Not the Path Leads Inward

  24. Interact with the Solar System Model in the Cargo Hold left of the Fast Travel (Fast Travel drawn on the picture due to it not being shown in Theater Mode). It will start flashing planets in a random order, which you must remember.
  25. In the sky above the boat, all planets except the Moon (which is stationary) and Neptune (circling the boat in water) are visible orbiting the Sun. Shoot the planets in the order indicated by the model. After shooting a planet, a blue orb will drop from the sky, landing on the planet's symbol location where it must be collected quickly before it despawns.
    • Sun - Sky --- Orb Pickup --- Shoot from the 'Forecastle' (Spawn)
    • Mercury - Sky --- Orb Pickup --- Shoot from the 'Forecastle' (Spawn)
    • Venus - Sky --- Orb Pickup --- Shoot from the 'Forecastle' (Spawn)
    • Moon - Sky --- Orb Pickup --- Shoot from the Window in 'Lower Grand Staircase' (Same Window as Pickup)
    • Mars - Sky --- Orb Pickup --- Shoot from the 'Poop Deck'
    • Jupiter - Sky --- Orb Pickup --- Shoot from the 'Poop Deck'
    • Saturn - Sky --- Orb Pickup --- Shoot from the 'Bridge'
    • Uranus - Sky --- Orb Pickup --- Shoot from the 'Forecastle' (Spawn)
    • Neptune - Water --- Orb Pickup --- Shoot from the 'Aft Deck'
  26. Note: There is no time limit between shooting the planets, but there is a time limit to pick the orb dropped by the planet. So you can take as long as you want to shoot a planet, but once it's shot, the timer starts. If an orb does despawn, or you shoot the wrong planet, you must go to the next round and interact with the Solar System Model in the 'Cargo Hold' again.
  27. DO NOT SHOOT DOWN THE SUN. The Sun is always the last "planet" in the sequence, and picking up its orb will activate a timed challenge. Make sure you have an upgraded Kraken or some other high DPS weapon (Like the Hellion Salvo) and max ammo.
  28. Unto the Nest its Malice Unravels

  29. All players must interact with the Sun's orb at the same time. Once the Sun's orb is picked up, the screen will flash grey, blocks of ice will spawn blocking various stairs and doorways, and zombies will start spawning infinitely.
  30. You must damage the ice blocks to destroy them with your goal being to destroy the final ice block on the 'Poop Deck.'
    • Once the ice block on the 'Promenade Port Deck' is destroyed (about the halfway point), it will spawn a max ammo.
    • The boat is slowly being engulfed by a freezing effect moving from front to back. If you take too long to destroy the ice blocks, the screen will start to freeze and staying too long like this will cause you to fail the challenge.
    • If you fail the challenge, you can try again by interacting with the Sun's Orb next round.
    • Note: Once the final ice block is destroyed, the challenge is complete, no matter how many other ice blocks were destroyed. So you can "skip" all the ice blocks near the back of the ship if you shoot the final ice block from the 'Aft Decks' mystery box location. This is not recommended Solo unless you have the Hellion Salvo and the Homunculus.

    Warning: Point of No Return. Once the ritual circle is interacted with, the Boss Fight will start.

  31. Once the final ice block is destroyed, the screen will flash grey and a ritual circle will spawn where the ice block was.
  32. Behold the Eye of Malice and Despair (Odin's Eye Boss Fight)

    Recommended Weapons: Kraken (Water Upgrade) and Hellion Salvo

  33. All players must interact with the ritual circle at the same time to be teleported underwater where you must swim to the Sentinel Artifact and interact with it.
  34. Phase 1

  35. You will be teleported back to the 'Poop Deck' where an Iceberg will rise out of the water, and a large eye will spawn and start teleporting around.
  36. Zombies, Catalysts, Stokers, and Blightfathers will spawn which all need to be killed for you to progress.
  37. Once all the enemies are killed, the screen will flash white, and after a few seconds, you will be teleported again. Make sure to pick up the Max Ammo and Carpenter drops at the back of the ship before being teleported.
  38. Phase 2

  39. You will be teleported to the 'Engine Room' where you must kill all the enemies again.
  40. Phase 3

  41. You will then be teleported to the 'State Rooms' where, instead of killing all the enemies again, you must shoot the Eye until the screen flashes white.
  42. The Eye can only be shot while it is doing its laser attack. Stay out of the long hallways to avoid the laser and peak around the corner when it's time to do damage.
  43. Once enough damage has been done, the screen will flash white, and after a few seconds, the players will be teleported again.
  44. Phase 4

  45. The players will then be teleported to the 'Promenade Starboard Deck' where similar to the 'State Rooms,' the players can only shoot the Eye when it is shooting its laser beam.
  46. Once enough damage has been done, the screen will flash white, and after a few seconds, the players will be teleported again.
  47. Phase 5

  48. The players will be teleported back to the 'Poop Deck.' Same as in the 'State Rooms' and 'Promenade Starboard Deck,' the Eye can only be damaged while it's using the laser, but now there is a new attack.
  49. The Eye will start shaking and a charging sound will play. You must quickly do enough damage to stun the Eye before it finishes charges or all players will be instantly downed. The Dying Wish Perk can be used to avoid going down, and the level 3 Scepter of Ra can be used to instantly revive anyone inside with all perks.
  50. Once enough damage has been done to the Eye, it will explode, the screen will go white, and the final cutscene will begin.

'Drowning' Song

Free Kraken and Homunculus

Note: This is different from the Free Kraken quest.

Recommended If Solo: Equip Winter's Wail Perk (Modifier slot or not)

  1. Activate Pack-a-Punch.
  2. Complete Step 8 of the Main Quest.
  3. Obtain any second weapon you won't mind losing.
  4. The following steps can only be completed on Round 9.

  5. During the following, make sure you are holding the weapon you don't want to lose as later you must switch weapons and the weapon you pull out will be replaced with the Kraken.
  6. Crouch in this corner in the '3rd Class Berths.' Hold the interact button (it needs to keep being held for the remainder of this Easter Egg).
  7. On the ground leading outside to the 'Poop Deck,' there will be blood splatters on the ground leading to a bloody wall near the edge of the ship in the 'Aft Decks.'
  8. While staying crouched and holding interact, you must walk from blood splatter to blood splatter following an invisible path inside and outside until they reach the bloody wall.
  9. Once at the wall, release interact, melee the bloody wall twice, stand up and switch weapons.
  10. If done correctly, you will be given the Kraken and Homunculus. Otherwise, you must try again from step 5.

Low-Gravity Zombies

Note: Acid Bomb/Frag Grenade or Explosive Weapon (Upgraded Hitchcock doesn't work) is required for this Easter Egg

  1. Collect the following three items:
    1. Moustache: On the 'Promenade Starboard Deck,' explode this fan. When exploded, a Moustache will drop to the Floor.
    2. Crown: On the 'Bridge,' shoot the Crown (with any gun) off the top of the closest Smokestack, Zoomed Out --- Zoomed In. When shot, the Crown will drop to the ledge above a bench where it needs to be shot again. When shot again, the Crown will drop to the bench where it can be picked up.
    3. Trident: In the 'Engine Room,' explode this walkway above the Odin Statue. When exploded, a Trident will drop to the Floor.
  2. Place the items on the body hanging on the wall in the 'Galley.'
  3. Once all three parts are placed, at the beginning of the next round, zombie movement will slow down, and they will act as if they are in low gravity (like the outside areas on the map Moon).

Special Weapon Fire Sale

  1. Pick up three sheets of music:
  2. Place them on these pianos:
  3. Using a Specialist Weapon, quickly melee the pianos. If successful, the piano will glow blue and play a sound.
  4. Once all three pianos have been meleed, melee the mystery box with the Specialist Weapon. If done correctly, a fire sale will activate during which the box will only give Special Weapons.

Pack-a-Punch Valves / Buy PAP Ammo for Any Standard Gun

Note: This does not work on the Kraken as it cannot be Re-PAP'd

  1. Activate Pack-a-Punch
  2. Obtain a Pack-a-Punched Kraken with the Fire, Water or Acid (Electric does not work) Elemental Variants.
  3. In the 'Engine Room,' shoot these four pistons (the ones with the red handles in front) with the Kraken until they begin to smoke which should take 3-4 Shots each.
  4. Once all four pistons have been shot, they should stop moving.
  5. On the top of the pillars surrounding the pistons, six red and white lights will begin to flicker and flash. The six that flicker will be different each game.
  6. Each pillar has six lights, one white on the front, two reds on each side and the same on the back of the pillar. Each light has a corresponding Valve Handle. The big handles near the sides of the pillars are for the red, and the smaller one in the middle is for the white. There are seven sets of these three valves (four in the middle and three behind the pillars).
  7. Interact with the valves of the six flickering lights to make the handle spin toward the player. Right Direction --- Wrong Direction
  8. Once all six valves have been turned, interact with the Switch in the 'Turbine Room.' If the Valves are in the correct positions, the switch will spark shortly after being flipped.
  9. For the remainder of the current round, the Pack-a-Punch will be at all locations at the same time and for 5000 points will fill the ammo of the gun given to it.
  10. Once the current round ends, the Pack-a-Punch will return to its normal behaviour.

Free Perk

Recommended: Obtain a Sniper or a Weapon with a scope. The Koshka can be purchased from the wall in the 'Engine Room' for 4500 points.

  1. Collect six fish hanging around the ship by shooting them down and picking them up when they land. They spawn one at a time, and the next will spawn once the current one has been picked up:
  2. Place the six fish on the Box with fish on it on the 'Sun Deck.' A perk drop will spawn that when picked up will award the player with a fifth perk.

Upgraded Bowie Knife

  1. Buy the Bowie Knife from either the 1st Class Lounge or Galley wallbuy.
  2. Wait for a Blightfather to spawn around round 14.
  3. Melee the Blightfather about 10 times until the pickup animation for the Bowie Knife plays.
  4. When knifing a zombie, they will begin to spew Blightfather vomit which will kill the zombie no matter the round. The vomit effect has a cooldown of about CHANGE ME, and while cooling down, the knife will return to normal bowie knife damage.

Hourglass / Free Fast Travel

The weapons that work for this Easter Egg have not been extensively tested, so I'm going to note the ones I've seen work and the ones I've only heard work.

  1. Obtain one of the following weapons and Pack-a-Punch it at least twice. The trick might be that the weapon needs to fire explosive bullets, but this is not confirmed and some guns work that do not fire explosives:
    • Welling (Works)
    • Hellion Salvo (Works)
    • Hitchcock (Works)
    • ABR (Works)
    • Paladin (Might Work)
    • VKM (Might Work)
    • Hades (Might Work)
  2. Obtain at least 1500 points to use three fast travel portals.
  3. On the 'Boat Deck,' shoot the Black Mesh on the small white smoke stacks with one of the weapons above until the Hourglass spawns. There are seven smoke stacks on the 'Boat Deck.'
  4. Follow the Hourglass as it moves around the ship. The Hourglass only moves when a player is close to it and failing to move it quickly will cause the Hourglass to despawn and this step can be tried again next round.
  5. When the Hourglass gets close to a Fast Travel Portal, it will enter it, the player must follow the Hourglass through the portals.
  6. The Hourglass will travel from the Top Deck to the 'Engine Room' then to the 'Cargo Hold' and 'Mail Rooms' and finally to the 'Poop Deck.'
  7. Once it reaches the 'Poop Deck,' it will stop near where the Sentinel Artifact was and shrink. Interact with it to finish this Easter Egg (when interacted with it won't disappear, it will just stay there).
  8. The first three fast travels of each round will now be free, after that, they will return to normal price until the next round.

Ride Flying Car Around Map

  1. Complete Steps 1-4 of the Svalinn Guard Shield Upgrade Quest
  2. Note: The Car only flies around for the first three minutes of the round, and after five rounds it will return to the 'Cargo Hold' where it can be interacted with again to make it fly around for another five rounds.

  3. Crouch in this corner in the '3rd Class Berths.' Hold the interact button (it needs to keep being held for the remainder of this Easter Egg)
  4. On the ground leading outside to the 'Poop Deck,' there will be blood splatters on the ground leading to a bloody wall near the edge of the ship in the 'Aft Decks.'
  5. While staying crouched and holding interact, the player must walk from blood splatter to blood splatter following an invisible path inside and outside until they reach the bloody wall.
  6. Once at the wall, release interact, melee the bloody wall twice, stand up and switch weapons.
  7. If done correctly, you will be teleported into the flying car. Otherwise, you must try again from step 5.

'Unsinkable' Gauntlet Challenges

Round # Round Name Description
Round 1 Unsinkable Survive the Round without taking Damage
Round 2 Well Equipped Kill Zombies with Equipment Only
Round 3 Shall We Dance? Use Melee Only
Round 4 Perk Up Survive the Round with At Least One Perk Active
Round 5 Never Say Lever Use the Essex Model 07 Lever Action Rifle Only
Round 6 Artifacts of Life Activate the Sentinel Artifact
Round 7 Shielded Possess the Shield at the End of the Round
Round 8 Closed for Business All Buys are Disabled
Round 9 Mystery Shopper Obtain a Weapon From the Mystery Box
Round 10 Waterlogged Defend the Cargo Hold While Flooded
Round 11 Door Man Open all Doors in the Map
Round 12 Crawling With Zombies Survive a Wave of Crawling Dead
Round 13 RePackaged Possess a Re-Packed Weapon at the End of the Round
Round 14 Perk Allergy Complete the Round with Zero Perks
Round 15 Pooped Defend the Poop Deck
Round 16 Lever Again Use the Lever Action Rifle Only
Round 17 Head Games Kill Zombies with Headshots Only
Round 18 Powerless Avoid All Powerups
Round 19 Missing the Point(s) Damage to Players Causes Points Drain
Round 20 Engine Room Rumble Survive a Stoker Onslaught in the Engine Room
Round 21 Level Headed Every Player Must Possess a Level 3 Special Weapon
Round 22 Cat Fight Kill Catalyst Zombies using the corresponding reactive AAT
Round 23 Press Start Reset To Your Starting Weapon
Round 24 Unhealthy Replenish Health Drain with Zombie Kills
Round 25 Fore! Defend the Forecastle with No Special Weapons
Round 26 Fast Times Complete the Round Before the Timer Runs Out
Round 27 Better Late Than Lever Use the Essex Model 07 Lever Action Rifle Only
Round 28 H.eads U.p D.eactivated No HUD
Round 29 Unpacked Pack-A-Punch Weapons are Disabled
Round 30 The Grand Finale! Clear the Grand Staircase

'Unsinkable (Hard)' Gauntlet Challenges

Round # Round Name Description
Round 1 Unsinkable Avoid Taking Damage From Sprinting Zombies
Round 2 Well Equipped Kill Sprinting Zombies with Equipment Only
Round 3 Shall We Dance Again? Use Melee Attacks Only. Damage From Zombies Fails the Round
Round 4 Perk Up Survive Round of Sprinting Zombies with At Least One Perk Active
Round 5 Never Say Lever Again Use Essex Model 07 Only. Missed Shots Damage Players. Regen Disabled
Round 6 Artifacts of Life Activate Sentinel Artifact and Finish the Round within the Time Limit
Round 7 Shielded Possess Shield at the End of Round. Sprinting Zombies Do Double Damage
Round 8 Closed for Business All Buys are Disabled. Weapon Fire Drains Points
Round 9 Mystery Shopper Obtain 2 Items From the Mystery Box. Players are Randomly Teleported
Round 10 Waterlogged Defend Cargo Hold While Flooded. Friendly Fire Enabled. Perks Cause Blurred Vision
Round 11 Door Man Open All Doors in the Map Within Time Limit. Then Complete the round
Round 12 We Are the Crawling Dead! Survive a Wave of Crawling Dead. Players Can Only Attack While Prone
Round 13 RePackaged Possess Re-Packed Weapon at the End of the Round. Points Drain the Slower You Move
Round 14 Allergic to Everything Perks, Elixirs, Packed Weapons, Health Regen, Special Weapons, and HUD Are All Disabled
Round 15 So Pooped, I Can Barely Move Defend the Poop Decked. Horizontal Movement Damages Players
Round 16 Lever Again Will I See You Use the Essex Model 07 Only. Zombies Only Appear While Firing
Round 17 Head Games. No Aim Kill Zombies with Headshots Only. ADS is Disabled
Round 18 This Close to Powerless Avoid All Power Ups. Players Must Be Close to Damage Enemies
Round 19 Missing the Point(s) Even More Damage to Players Causes Points Drain
Round 20 Engine Room Rumble Survive Stokers in the Engine Room. Players are Randomly Blinded
Round 21 Level Headed Get Level 3 Special Weapon. Regen and Weapons Only Work While Jumping or Sliding
Round 22 Feral Cat Fight Kill Catalyst Zombies Using the Corresponding Reactive AAT. Zombies Do Double Damage
Round 23 Give Me a Hand Here Survive the round for the Given Time Before Getting Your Starting Weapons Back
Round 24 Unhealthy Replenish Health Drain with Zombie Kills. Players Must End Round Inside the Engine Room
Round 25 Fore-Low Defend Forecastle with No Special Weapons. Health Drains Unless the Player Crouches
Round 26 Extremely Fast And Incredibly Close Complete the Round Before the Timer Runs Out. Players Must Be Close to Damage Enemies
Round 27 You'll Shoot Your Eye Out Use the Essex Model 07 Only. ADS Hurts Players
Round 28 H.eads U.p D.eactivated HUD, ADS, Equipment, Special Weapons, and Melee Attacks are All Disabled
Round 29 Unpacked After Traveling Fast Travel Within the Time Limit, Packed Weapons are Disabled, Sprinting Causes Damage
Round 30 !elaniF dnarG ehT desreveR era slortnoC, tegraT dna rekcattA struH eriF yldneirF .esacriatS dnarG eht dnefeD
Defend the Grand Staircase. Friendly Fire Hurts Attackers and Target, Controls are Reversed