Mauer der Toten Guide

CBRS-S

The CBRS-S is a pistol that fires two high-energy shots per one ammo used due to the Copy-Cat Orb floating around the gun. It can be Pack-a-Punched and there are three variants.

The CBRS-S is available from the mystery box, through the completion of trials, and via the following quest:

  1. Assemble the base version of Klaus.
  2. Have Klaus open the Locker located in the 'Switch Control Room' by using the Tactical Equipment to move him in front of it.
  3. Pick up the Blacklight from the Locker.
  4. In the following three locations, there will be a number on a wall only visible with the blacklight (coloured blue):
    1. Garment Factory (First Dial):
    2. Service Passage (Second Dial):
    3. Grocery Store (Third Dial):
  5. Once you find the three blue numbers, go to 'Hotel Room 305' and use them to unlock the Safe.
  6. Once you enter the right combination, the safe will open revealing the CBRS-S ready for pickup.

Klaus

  1. Turn on Power and unlock Pack-a-Punch.
  2. Equip a weapon with Brain Rot.
  3. Navigate to Hotel Room 305 and spawn a brain-rotted zombie near the Barricaded Door.
  4. The zombie will tear down the barricade, allowing the player to access the room. Once in the room, pick up the Robotic Hands from the corpse on the bed.
  5. Kill a Krasny Soldat and pick up the Battery it drops. They spawn in for the first time around round 10.
  6. Navigate to the Safe House and interact with Klaus to install the Hands and Battery.

    Klaus Upgrade

  1. Navigate to "Death Strip" (both sides of the Pack-a-Punch) and interact with all the debris piles until the Microwave Dish spawns.
  2. Navigate to the 'Garment Factory' and install the Dish on the Upgrade Station.
  3. Deploy Klaus and allow him to kill about 45 Zombies. Once he gets enough kills, a sound will play and the monitor on the top-right of the Upgrade Station will turn green.
  4. Command Klaus to enter the Upgrade Station where you must defend him from infinitely spawning enemies until the timer finishes counting down.
  5. Have Klaus open the Locker located in the 'Switch Control Room' by using the Tactical Equipment to move him in front of it. Pick up the Blacklight from the open locker.
  6. Shine the Blacklight at each of the following electrical boxes, two of which will have a Klaus Symbol on them. Command Klaus to the two boxes to open them revealing floppy disks. Box Locations:
  7. Collect the Floppy Disks and return to the Upgrade Station.
  8. Command Klaus to enter the Upgrade Station and interact with it to insert one of the disks and begin the Upgrade Process. Klaus does not need to be defended during the Floppy Disk upgrades. Repeat for the other Floppy Disk.
  9. Once both floppy disk upgrades have been completed, Klaus will be fully upgraded.

'Tin Man Heart' Main Quest

Stats (Solo): Difficulty - 5/10, Est. Completion Time - 40 Mins to 1 Hr

    Prerequisites

  1. Turn on Power and unlock Pack-a-Punch.
  2. Assemble and Fully Upgrade Klaus - Note: Upgraded Klaus is required for Step 15, and Un-upgraded Klaus is required for Step 5.
  3. Obtain the CBRS-S.
  4. Find the Secret Lab

  5. The player must craft the Hacking Helm. There are three items, two of which are only on one spot. The objects below must be shot with the CBRS-S to make them drop the parts. Locations:
  6. Once all three items have been collected, navigate to the Safe House and craft the Hacking Helm on Klaus.
  7. Navigate to Sewer Access and use the Klaus Remote Control to Command Klaus to break this brick wall to reveal the metal wall.
  8. Obtain the Blazer Mod Kit (Laser Beam Variant of the CBRS-S) and shoot the Metal Wall till it melts.
  9. Charge the Conversion Unit

  10. Once a player enters the lab, the current round will end and a Tormentor round will begin.
  11. Once the Tormentor round is over, collect the three empty canisters from the Conversion Unit.
  12. Shoot this machine with the CBRS-S to open it. Once open, the player can pick up an Endstation Lure.
  13. Find three harvesters in the locations below. Only three of the seven harvesters spawn each game, so some spots will be empty. Locations:
  14. Insert the canister into the harvester. Once the canister is fully inserted, throw the lure on top/near the Essence Harvesters to spawn Tempests. Kill the tempests near the harvester to charge the canister. Once all tempests are killed, pick up the canister. If the canister can't be picked up, try killing more tempests with another lure.
  15. Bring the filled canister to the Conversion Unit and deposit it.
  16. Repeat Steps 11-13 for the other two Canisters.
  17. Stop the Train

  18. Navigate to the 'Switch Control Room' and interact with the Railway Switch.
  19. Fully upgrade Klaus.
  20. Command Klaus to stand on the track furthest from Mule Kick near the M16 wallbuy. If done correctly, when the train comes, Klaus will stop it, allowing the player to board it. If Klaus fails to stop the train, wait till the next round, then flip the Railway Switch and try again.
  21. On the train, the player must quickly pick up Rico's Keycard and the Bomb before the train leaves.
  22. Return to the Secret Lab and interact with the Conversion Unit to place the Bomb.
  23. Obtain the Uranium

  24. Navigate to the Safe House and interact with this computer until the screen shows a satellite.
  25. Navigate to the Objective Marker and kill the HVT Megaton. Two Uranium Rocks will drop from the Megaton.
  26. Pick one up and bring it to one of the workbenches to craft a Uranium Device.
  27. Navigate to the Destroyed Penthouse Zipline and attach the Uranium Device.
  28. Repeat Step 22 for the other Radioactive Material and then navigate to the Korber Rooftop Zipline and attach the Uranium Device.
  29. Both Uranium Devices will shoot across the zipline, collide in the middle and land on the street below. Collect the Cleansed Uranium and return it to the conversion unit.
  30. Warning: Point of No Return. Once the second Uranium is returned to the conversion unit, the Boss Fight will start.

  31. Repeat Steps 20-25 to get another Cleansed Uranium.
  32. Valentina Boss Fight

  33. Valentina has three attacks, two damage dealing and one healing. They are:
    • Fire (Damage): Three Orange crystals will appear over Valentina's Head and begin shooting at a player. The projectiles can be outrun but cannot be avoided while walking.
    • Wipe (Damage): A blue aura will appear around the player's screen. All players must take cover (out of view of Valentina) to avoid being instantly downed.
    • Heal: Valentina will spawn floating zombies surrounding her. Kill the zombies to stop her from healing.
  34. To attack Valentina, shoot her until she becomes immune and moves to a new area. She will move to four different areas before returning to the secret lab.
  35. Once Valentina's health bar hits 0, a cutscene will play then the player must defend Klaus as he walks the Bomb into the Portal.
  36. Once he makes it into the portal, the game will end and the final cutscene will start.

'Amoeba' Song

  1. There are three tapes required to start the song:
  2. Once all three tapes are collected, the song will start.

Free Aether Tool (Weapon Tier Upgrade)

  1. Turn on Power
  2. Navigate to the 'Apartment Rooftop.'
  3. Five targets will spawn in the following locations one at a time. This is timed, and you will not be allowed to retry if you fail to shoot all the targets. The order of the targets is always the same. The targets move left to right.
  4. To spawn the targets, interact with the Folder on the ground in the corner closest to the street. Target locations:
    1. Königshaus Sign - Zoomed Out --- Zoomed In
    2. Windows of Königshaus building - Zoomed Out --- Zoomed In
    3. Korber sign - Zoomed Out --- Zoomed In
    4. Windows of Der Dozent building - Zoomed Out --- Zoomed In
    5. Der Dozent sign - Zoomed Out --- Zoomed In
  5. Once the last target is shot, an Aether Tool will spawn nearby.

Mister Peeks' Nightclub/ Free Loot

  1. Collect six pieces of Mister Peeks (Aether Bunny) from the locations below:
  2. Upon collecting the last piece, all players will be teleported to Mister Peeks' Nightclub.
  3. Zombies will start attacking in waves. Once the player has eliminated three waves, Mister Peeks will disappear and the player is allowed to collect a random reward from one of three doors.
  4. Every 15 rounds after entering the nightclub, the player may return to the nightclub by going to East Berlin Streets and shooting Mister Peeks found on the window ledge of the "Hasenbau" building out of bounds.

Free Loot

  1. Navigate to the 'East Berlin Streets' and locate the exposed sewer entrance found on the ground near a military vehicle.
  2. Repeatedly throw explosive equipment or shoot explosive weapons into the hole until loot items come out.
  3. This can be repeated up to three times in a single match.