Shaolin Shuffle Guide

Power

Pack-a-Punch

  1. To access Pack-a-Punch, you must collect three different items - Flyer, Coin, and Film Reel:
  2. Once you have the Flyer, you can open the front door of the Pink Cat. The Coin can open the door to the room on the left when coming from the street. The Projector inside can be repaired using the Film Reel. This will cause the Projector to project a portal on the wall.
  3. Interact with the portal on the wall to teleport to the Pack-a-Punch room.
    • While in the projector room, you'll have 30 seconds to use the Pack-a-Punch before you're forcefully teleported back to the main map.
  4. After being forcefully teleported back, the teleporter will go on cooldown for about one minute. After a minute, the teleporter will reactivate.

Double Pack-a-Punch

  1. Obtain a Chi Ability and open the Fast Travel from the Racin' Stripes rooftop to the Main Street.
  2. Unlock Pack-a-Punch.
  3. Enter the Pack-a-Punch room and interact with the button on the wall.
  4. Quickly exit the Pack-a-Punch room, and take the portal on the Main Street by Blue Bolts. Once teleported, pick up the Uncharged Alien Fuses from the box on the wall beside the portal.
    • You have about 25 seconds to pick up the fuses before the box closes.
    • If you take too long, you can retry as soon as the PAP teleporter becomes available again.
  5. Place the fuses on the electric rails (both sides work) in the Main Street Subway Station. Wait for the train to run them over.
  6. Once the fuses have been run over, they will be charged and can be picked up. Insert them into the Pack-a-Punch Projector. Once inserted, you will be able to Pack-a-Punch any Pack-a-Punched weapon again for 10,000 Points.
  7. The Alien Fuses will only be activated for the remainder of the CURRENT game.

Chi Abilities/Fast Travel Portals

'Kirisute Gomen' Katana

The Katana can be Pack-a-Punched and doesn't require an Easter Egg to do so.

  1. Complete the Main Quest at least once in any game.
  2. Once you've completed the Main Quest, the Katana can be purchased from the wall in the Dojo for 10,000 points (or free if you do the quest in the current game).

Mahjong Tiles (Craftable Scorestreaks/Equipment)

Nunchakus/Character Bios

The Nunchucks can be Pack-a-Punched and doesn't require an Easter Egg to do so.

  1. Activate the two sets of fast travel portals and open all Torii gates.
  2. On a wooden pallet left of Blue Bolts, you will find an item related to your character: a trophy for AJ, a microphone for Andre, a newspaper for Sally, and a comic book for Poindexter.
  3. Interact with the alarm clock in the Disco to activate a timed "clock vision," which is indicated by the "wind" effect on the edges of the screen.
  4. While in clock vision, melee the first item then quickly enter the portal to the right. Take a sharp left turn, and melee the item on the stack of wood. If done correctly, the "clock vision" will end, and you won't be teleported back to the clock.
    • If you fail any of the clock steps, end the round to be able to retry.
  5. Activate the clock in the Bang Bangs Subway Station. Run through the portal next to it, and melee the script lying on a dumpster beside Bombstoppers. You will be brought back to the subway. Quickly run across the tracks and melee another script on the floor next to Bang Bangs.
  6. Go to the roof of the Disco and interact with the clock there. Drop through the open skylight on the roof near Quickies and melee the book next to the Rack-9 wallbuy. You will be brought back to the clock. Melee the book on the ledge of the roof overlooking the street.
  7. Around the map, there are four TVs, one for each of the four different playable characters. Interact with the TV to change the image displayed on it. Keep interacting with it until a cartoon image of your character appears. TV locations:
  8. Once your character's image is on the TV screen, a horde of Ninjas and Zombies will spawn that you must kill. Once they're dead, the TV will show colour bars.
  9. Return to the Disco roof and punch the clock. Then head down to the disco and punch the clock inside. Finally, go down to the subway and punch that clock. A fire sale will spawn once you complete this step.
    • If you take too long, you will be teleported back to the first clock, but you can retry immediately.
  10. The Nunchucks will be the first item you get from the wheel during this fire sale. After completing this with any character once, the Nunchucks will become permanently available from the Mystery Wheel in any future game.

'Pest Control' Main Quest

Stats (Solo): Difficulty - 6/10 (4/10 Dir. Cut), Est. Completion Time - 1 Hr to 1:30 Hr (40 Mins to 1:10 Hr Dir. Cut)

    The Eye

  1. Obtain a Chi ability and level it up to Shurikens.
  2. Talk to Pam Grier (whenever you need to talk to her to complete a step, if she is already speaking, you will have to wait for her to finish before you can interact with her); you need her to say "The one who terrorizes these streets...". This will spawn rat cages around the map.
  3. Throw a Shuriken at one of the rat cages to release the rat (any of the rat cages will work, so where you start is just personal preference). Here are some locations close to the Dojo:
  4. Follow the rat as it leads you to another cage. Each time the rat enters a cage, throw a Shuriken at the cage to release the rat and continue following it. After destroying the sixth cage, the cage will just disappear without the rat walking out and a large yellow circle will appear near the last cage.
  5. Kill about 15-20 Zombies while THEY are inside the circle to make it disappear. Once the circle is gone, Ninja Zombies will start spawning.
  6. Once all Ninjas are dead, a Key will appear where the circle was for you to pick up.
  7. In the Bang Bangs Subway Station, interact with the locker with symbols on it to open it.
  8. Shoot the following symbols around the map in order. If you shoot the wrong symbol, you'll have to restart at the first symbol. Symbol Locations:
    1. To the right of the Dojo - First Symbol of the two
    2. In the bathroom on the bottom floor of the Disco - Second Symbol from left
    3. Right of the Volk wallbuy near Deadeye Dewdrops - First Symbol from left
    4. Right of the Volk wallbuy near Deadeye Dewdrops - Second Symbol from left
  9. Interact with the circle in front of the Black Cat Dojo to spawn the Rat King. Kill him and pick up the Eye he drops.
  10. The Brain

  11. Talk to Pam. You need her to say "You must once again face your enemy...".
  12. Use the eye (in your tactical slot) to find and shoot six orange Rat King symbols around the map.
  13. After shooting six symbols, one of the phones in either subway station will start ringing, and will not be lit up red. It will play a Morse Code message. There are only six possible numbers that the Morse code can be (Morse Code Cheat Sheet or Decoder website). Listen to the first five beeps and compare them to the ones on the image. Four of the six options have different starting beeps, so they can be determined easily. 407 and 420 have the same starting beeps, so listen to the last five beeps; if the sequence ends with five long beeps, then your number is 420, otherwise its 407.
    • You MUST wait for the call to hang up. Hanging up early or being hit by a Zombie will cause you to not complete the step, and you will have to listen to the phone call again.
  14. Pick up the Nightmare Summer poster with the same "Film Registration" number (on the bottom left of the poster) as the Morse Code.
  15. Place the poster on the spotlight on the Disco roof, revealing an "X" on a window.
  16. Use explosives on the window to make the X disappear, then defeat the Ninja Zombies that spawn.
  17. Once all Ninjas are dead, a letter will appear on the wall right of the drop-down to the street and six symbols will spawn around the roof. Using this letter key and the list of possible words below, you must spell one of the words based on the available letters. Once you find a letter that you think MIGHT be the next in the word, shoot it to add it to the word. If it is correct, the letter will be added to the word; otherwise, the word will reset back to one letter.
  18. Once you finish the word, a gong sound will play and no more symbols will spawn. Go to the RPR Evo wallbuy near Deadeye Dewdrops and interact with the Rat King symbol to start a fight with the Rat King. Defeat him and pick up his Brain.
  19. The Heart

  20. Talk to Pam, she will say, "The enemy you face possess the final ingredient...". At the start of the next three rounds, a cigarette burn will appear on the top right of the screen.
  21. After three rounds, the game will skip ahead three rounds and lock you on the street outside the Dojo with fire blocking the exits. Kill all the enemies that spawn to cause a turnstile piece to drop and to remove the fire blocking the exits.
  22. Interact with the broken turnstile gate in the spawn subway to fix it.
  23. Climb the wooden ladder in the alley near Mule Munchies and shoot the symbol in the window. After shooting the symbol, the window will close and a glowing circle will spawn somewhere around the map.
  24. Kill about 5-10 Zombies while THEY are inside the glowing circle to make it disappear. Find the next circle and repeat until you hear a gong. Circle locations:
  25. Go to the Disco and interact with the DJ booth on the second floor of the Disco to spawn a Dancing Zombie with a glowing Disco Ball over its head on the dance floor below. This Zombie is passive and will not attack you.
  26. Bring a normal Zombie to the dance floor and kill the Disco Ball Zombie while the other Zombie is on the dance floor. This will cause the Disco Ball to transfer to the new Zombie.
    • Killing the Disco Zombie without a Zombie on the dance floor will reset your progress. A new Disco Ball Zombie will spawn soon after.
    • If the Disco Ball Zombie is the last Zombie of the round, you will have to kill it to start the next round, resetting your progress.
  27. After killing your tenth Disco Ball Zombie, the Disco Zombie will stop spawning, and you hear a gong sound.
  28. A Rat King Symbol will spawn on the street in front of the Pink Cat. Activate it to fight the Rat King for the third time and get his Heart.
  29. Once ready for the boss fight, speak to Pam in the Dojo and then enter the Rat King's lair in the sewers to start the final boss fight. Make sure you have a high ammo capacity bullet-based weapon (PAPed NV4 or similar should be fine) for the boss fight since you can soft-lock yourself if you don't have one, or run out of ammo during the fight. Save this gun's ammo for the Eye step in the boss fight.

    Rat King Boss Fight

  1. The Rat King can throw his shield at you, send a ground strike in your direction, and spawn Rat Ninja Zombies. Occasionally, he will defend himself using his shield. When this happens, a yellow armour marker will appear when you shoot him. The more you shoot him while his shield is raised, the longer he will hold it up.
    • You can destroy his staff by throwing a Chi Shuriken at it. After a minute or two, his staff will respawn.
  2. When you first enter the fight, you must deal damage to the Rat King. Once you've done enough damage, the Rat King will retreat to the rafters around the room, and the Eye, Brain, and Heart will appear on the ground.
  3. You must interact with one of the three organs and then interact with the big symbol on the floor in the centre of the room to activate that organ's challenge. Each organ triggers a specific challenge that you must complete; the challenges can be completed in any order. Completing a challenge will spawn a max ammo power-up in the middle of the room which does not despawn, so only pick it up when you need it. After completing a challenge, you will hear a gong sound, and you must damage the Rat King until he retreats to the rafters again.
    • Eye: The Eye will spawn in the centre of the room and scan the room about every 10 seconds, revealing pink symbols on the ceiling and walls around the arena (you can also manually scan using the eye you're holding). You must shoot all the symbols to complete this challenge. If you take too long, the Rat King will throw his shield around the arena, spawning symbols where it hits the walls.
      • If you run out of ammo, there is no way to get more, and you will have to quit the game, unless you have some other means of hitting the symbols.
    • Heart: Acid will be dumped around the perimeter of the arena. Killing a Zombie in a puddle of acid will remove the acid for a short time. The goal is to clear the entire perimeter of acid before more is dumped into the arena. The acid can damage you if you stand in it for too long.
    • Brain: The Brain will spawn on the ground in the middle of the room, and Zombies with blue eyes (they’re friendly and won't attack you) will spawn and start attacking the Brain. You must wait until they destroy the Brain, as well as defend them from the Rat King (you can kill these Zombies, so be careful). Destroying the Rat King's staff with a Shuriken can make this step faster, as he will be unable to kill the blue-eyed Zombies quickly. If a blue-eyed Zombie dies, another one will spawn.
  4. After completing the third challenge, you will be able to kill the Rat King by dealing enough damage. Once he is defeated, the ending cutscene will play, and the Soul Key will spawn in the middle of the room. If you're in Director's Cut, the Talisman will spawn where the Soul Key was, and you will be given the Director's Cut III animated calling card.

'Cats on the Boulevard' Song

Additional Lobby Music

  1. Unlock Director's Cut mode (See the Director's Cut section of The Beast From Beyond guide for more information).
  2. While in Director's Cut mode, and on Scene 1, make your way to the Rat King's lair and shoot the White Talisman mask on the painting beside the Rat King's Throne.

Skullbuster

Skullbuster is an arcade game where players must clear skulls by firing cubes at them. To unlock the machine, you need to complete a specific set of side tasks to get six skulls. Completing the game unlocks all perks permanently (except for Up 'N Atoms in solo games), and all weapons in the Mystery Wheel will be pack-a-punched for the remainder of the game.

  1. You can check your current progress by looking at the Skullbuster Arcade Cabinet on the Upper Floor of the Disco.
  2. Skull 1/6 - Clean the Machine

  3. Pick up a bottle of Glass Cleaner and a Cloth to clean off the Skullbuster machine. Locations:
  4. Interact with the Skullbuster Machine to clean the blood off the screen. Once clean, the completion sound will play.
  5. Skull 2/6 - Mahjong

  6. Mahjong tiles have spawned in a row on the roof of the Disco right of the KBS Longbow. There are some missing tiles that you need to find to fill in the spaces. Your goal is to fill in the tiles so you have 14 tiles, then arrange them how you would for a winning hand in a real game of Mahjong. Use the solver below to find your winning hand or see the rules for a winning hand below.
    • There might be at least one extra tile around the map that is not used in the winning hand. If you have one of these, swap it with another tile.
    • You can only hold one tile at a time, so if you pick up a tile, you must place it on the roof before grabbing another. If you have a tile and pick up another, you will swap it with the one you're holding.
    • Short description of how to make a winning hand: A winning hand consists of 14 tiles. You must form four sets of three tiles (either sequences like 1-2-3 or three identical tiles like 3-3-3) and a pair. There can only be four of the same tiles (1-1-1-1 is good but not 1-1-1-1-1).

    Mahjong Tile Locations

  7. Once the tiles are placed correctly, fireworks will shoot from behind the tiles and the completion sound will play.
  8. Skull 3/6 - Draw Numbers on Glass

  9. Around the map, you must “draw” numbers onto panes of glass by shooting specific parts of the glass. The glass you can "draw on" will be indicated by candles nearby.
  10. Once the last number is shot, the completion sound will play.
  11. Skull 4/6 - Jumping Puzzle

  12. At the start of a round, go to the RPR Evo wallbuy near Deadeye Dewdrops; there will be a white circle floating in front of where the Torii Gate was. To complete this step, you must jump from circle to circle until you get to the skull. The circles will slowly start to disappear as you go, so make sure to not take too long.
    • Tip: DO NOT SPRINT. All the jumps (except maybe the first one) can/should be made without sprinting. Sprinting may make you overshoot the circle you’re trying to land on.
    • If you fall/fail, you will need to wait for the start of the next round to retry.
  13. Once you reach the end, you must jump into the Skull to collect it.
  14. Skull 5/6 - Jump in front of the Train

  15. There will be a skull on the front of the train that runs through the Bang Bangs subway station. You have to jump in front of the train as it's going by (just standing on the tracks won't work). This will down you; if you’re solo and don’t have Up & Atoms, your game will end.
  16. If the skull is collected, the completion sound will play
  17. Skull 6/6 - Dial a Phone Number

  18. At any interactable payphone in either subway station, dial the number 555-0152. A man will answer and say something. Make sure to stay on the phone until you hear the completion noise.
    • Taking damage will automatically hang up the phone and not give you completion.

    The Skullbuster Mini-Game

  19. The game consists of three rounds, with each round requiring you to destroy all the skulls before they make it to the end. You have to form a group of three of the same colour skulls in either an L-shape or a straight line to destroy those skulls. Using the Entangler (your gun), grab a coloured cube floating around and shoot it at a question mark square to change its colour.
    • Make sure you take into account the other possible groups for other colours. For example, imagine a blue group could be formed multiple ways, but a nearby red group could only be formed one way using one of the possible question mark blocks for the blue group. Thus, the blue group only has one actual way of forming that still allows the red group to form.
  20. If you hit a question mark with the wrong colour cube, you will get a strike. If you get three strikes, the game will end, and you will have to repeat the Skull 6 phone call.
  21. Once all three rounds are completed, you will be teleported back to the Disco, with all perks permanently (except Up & Atoms in Solo), and all weapons in the Mystery Wheel will be pack-a-punched for the remainder of the game.

Billionaire's "Trolltastic" Treasure Hunt (Trollface Calling Card)

  1. You must find a radio that mentions the "eccentric billionaire David Savage" when interacted with. The radio locations are the same ones used in the Hidden Song Easter Egg.
  2. Once you have found the specific radio, head to the roof of the Inferno Disco and look directly at the Savage Industries clock. When done correctly, a Wyler Language cipher will appear on the clock.
  3. You must now interact with 12 specific standing Trash Cans in both Subway Stations by holding interact on them. The Trash Cans will make a sound when interacted with. The Trash Cans can be interacted with in any order.
  4. Trash Can Locations - Bang Bangs Subway

    Trash Can Locations - Spawn Subway

  5. After activating the Trash Cans, aim at the dumpster across from Mule Munchies, and another cipher will appear.
  6. Aim at the stop sign on the street below the Electric Barbed Wire trap bridge near Racin' Stripes to spawn another cypher.
  7. In the Inferno Disco, there is an inaccessible staircase in the same hallway as Trail Blazers. Crouch/prone and look directly at the ceiling above the staircase to spawn the cypher.
  8. The next cipher is in the Spawn Subway behind a gate, to the right of the bank. Aim at the wall, and the cipher will appear.
  9. This next cipher will only spawn between 12 AM and 1 AM Eastern US Time. The cipher is located on the wall to the left of Tuff 'Nuff.
    • Changing your console/PC's time will not work since you need to be online (when online, the game gets the current time from its servers, not your machine).
  10. Aim at the Rat King's chair in the Sewers. An image of David Savage and his treasure will appear, and you will be awarded the Animated Trolltastic calling card.

Phone Secret Numbers

The following numbers can be dialled at any of the interactable payphones around either subway station.

Phone Number Vanity Number Result
666 N/A Automated messages from Beast Incorporated.
369686337 DOWNUNDER Plays a didgeridoo sound effect.
49 IW Plays a busy tone sound effect.
736348 SENDIT Plays a fax modem sound effect.
69 N/A Answered by prank call recipient.
2333 BEEF Answered by Burger Town employee.
7399 SEXY Plays a song.
3323 DEAD Answered by a distraught woman.
34726 DISCO Advertisement for the Disco club.
411 N/A Automated message from Big Apple Info.
0 N/A Answered by a Phone Operator.
911 N/A Answered by emergency services.
232 CDC Automated message from the Center for Disease Control and Prevention.
9328437 WEATHER Automated message stating the weather.
5550152 N/A Answered by upset man (won't work unless you're on Skull 6 of the Skullbuster EE).

Play as Pam Grier

  1. Complete the Main Quest at least once in any game.
  2. In the pre-game lobby, select Shaolin Shuffle and enter the following code using the D-Pad or Arrow Keys:
    • Up (⬆️)
    • Up (⬆️)
    • Right (➡️)
    • Left (⬅️)
    • Down (⬇️)
    • Left (⬅️)
  3. When done correctly, a Pam Grier icon will appear, and when you start the match, you will spawn as Pam Grier.
    • Note: If you enter any other menus (like Barracks or Loadout) after activating the code, the icon will disappear, and you will need to enter the code again.