Zombies in Spaceland Guide

Power

Pack-a-Punch

  1. Activate the Power in each of the five locations.
  2. To activate Pack-a-Punch, you must use all four teleporters in the following Locations:
  3. You can check which teleporters have been used by looking at the lights above the main teleporter are lit up blue. They indicate, from left to right, Journey Into Space, Astrocade, Polar Peak, and Kepler.
  4. Once all four teleporters have been used, the teleporter in the middle of the map (where the other teleporters brought you) will activate. Using this teleporter will bring you to the projector room.
    • While in the projector room, you'll have 30 seconds to use the Pack-a-Punch before you are forcefully teleported back to the main map.
  5. Once you are teleported back, the teleporter will go on cooldown for about a minute.

Double Pack-a-Punch

  1. Complete the Main Quest.
  2. After completion of the Main Quest, the Alien will drop a pair of fuses that can be inserted into the Pack-a-Punch projector.
  3. Once inserted, you will still be able to Pack-a-Punch for 5000 Points, and then after that, you can Pack-a-Punch again for 10,000 Points.
  4. The alien fuses will only be activated for the remainder of the CURRENT game.

N31L

  1. Pick up N31L's head from the ice cream stand at the bottom of the Hyper Slopes slides in the Cosmic Way (main hub area).
  2. Place the head on N31L's Body near the bridge to spawn in the Cosmic Way.

KITT (N31L Upgrade)

  1. Once activated, N31L will roam around the Cosmic Way as well as give you a challenge to complete within a time limit. All players can participate in the same challenge at the same time. You can pause/unpause the timer on the current challenge by interacting with N31L as he wanders around. Upon completion of a challenge, you will be rewarded with Tickets and N31L will start loading a new challenge. If you fail a challenge N31L will load a new challenge for you to complete. Possible Challenges:
    • Kill X Zombies while jumping.
    • Do not go into Last Stand.
    • Kill X Zombies from a distance.
    • Melee kill X Zombies.
    • Get X multikills.
  2. Once all five challenges have been completed, the N31L icon will disappear from the top left of the screen. Interact with N31L to "Initiate the Knight Industries Two Thousand (K.I.T.T.) protocol". This will cause N31L to fly into the air and, after a few seconds, return with David Hasselhoff. David will follow you around, shoot Zombies and revive downed players for about three minutes before returning to N31L and flying away.
  3. Once N31L returns, he won't move, and you will need to find an Auxiliary Battery in one of the following locations:
  4. Interact with N31L to give him the battery. This will activate a second set of challenges. Possible Challenges:
    • Dismember X Zombie's legs.
    • Rebuild X window boards.
    • Kill X Zombies within a distance.
    • Kill X crawling Zombies.
    • Kill X Zombies without taking damage.
    • Protect X Player (Co-op Only).
  5. Once all five challenges have been completed, interact with N31L to summon David Hasselhoff again.
  6. Once N31L returns, you will need to find a Floppy Disk in one of the following locations:
  7. Interact with N31L to give him the Floppy Disk. This will activate a third and final set of challenges. Possible Challenges:
    • Kill X Zombies that have damaged you.
    • Kill X Zombies with Headshots.
    • Kill outlined Zombies before others.
    • Kill X Zombies from within the marked area.
    • Dismember X Zombie's arms.
    • Do not bleed out (Co-op Only).
  8. Once all five challenges have been completed, interact with N31L to summon David Hasselhoff again.
  9. After summoning David for a third time, you can repeatedly summon him through N31L for $5000 as often as you'd like.

Tickets

Ticket Rewards

List of Arcade Games

Souvenir Coins/Stations (Craftable Scorestreaks)

'Weapon of Rock' Wonder Weapons

The Weapons of Rock are craftable pistols that fire semi-auto energy bullets with each weapon having a different effect on the Zombies. The Weapons of Rock can only be Pack-a-Punched using the Upgraded Pack-a-Punch machine.

Head-Cutter

The Head-Cutter will cause a Zombie's head to explode, dealing splash damage to all nearby Zombies.

  1. The Head-Cutter requires three parts to be built - Battery, Yeti Plush, and Yellow Crystal:
    • Battery:
      1. Purchase the Cryo Grenades (350 Tickets) from the Astrocade.
      2. Throw a Cryo Grenade at the face of the Yeti just outside the entrance to 'Polar Peak.' This will cause the Yeti to start breathing cold air for about 10 seconds.
      3. You must freeze 10 Zombies by having them run into the cold breath and then kill them with headshots. If done correctly, you will hear a Yeti roar.
      4. Once you hear the roar, head to the Gift Shop in 'Polar Peak.' The Battery will be in the Hand of the Yeti next to the teleporter.
    • Yeti Plush:
      • Insert three Green Souvenir Tokens into the Souvenir Station in 'Polar Peak.' When done, the Yeti Plush will fly out of the machine for you to pick up.
    • Yellow Crystal:
      1. Obtain the Wind Elemental Core.
      2. Purchase the Golden Teeth (300 Tickets) from the Prize Counter in the Astrocade.
      3. Wait for a Brute to spawn (one can be spawned by failing step 6 of the Main Quest). Once a Brute has spawned, lure it to the Gator Trap in the 'Kepler System' and have the Gator close its mouth on the Brute. If done correctly, the Brute will stop the mouth from closing and some of the Gator's Teeth will shatter.
      4. Place the Golden Teeth on the Gator. This will cause the throat to open, revealing a device.
      5. Using the weapon with the Wind Core, shoot the Left-Most Target on the device in the Gator. This will reveal the Yellow Crystal for you to pick up.
  2. Once you have collected all three parts, the Head-Cutter can be obtained by placing all the parts onto the Octonian Cardboard Cutout in the 'Polar Peak' Gift Shop.

Face-Melter

The Face-Melter causes the Zombie shot to launch into the air like a rocket, explode and rain fire down on the other Zombies.

Dischord

The Dischord causes zombies to breakdance/headspin which creates a tornado effect, instantly killing nearby Zombies.

Shredder

The Shredder will instantly disintegrate the Zombie shot as well as up to 20 nearby Zombies.

Arcane Core Elemental Upgrades

Elemental Upgrades (Electric, Laser, Wind, Fire)

  1. There are four elemental upgrades (Electric, Laser, Wind, and Fire). Each of them shares the same steps to get, except for step 4.
  2. Unlock Pack-a-Punch.
  3. Purchase an Arcane Core (300 Tickets) from any one of the 'Weapons on the Future Reward' Stands around the map.
    • The Arcane Core is an attachment that can be equipped on any standard weapon and is used to equip elemental upgrades.
  4. Interact with the UFOs on the table in the Projector Room to make them activate and fly away. Each of the four UFOs will fly to a different trap around the map.
  5. You must now get ~20 kills with a single use of the trap that corresponds to the elemental upgrades (see below). When done correctly, the UFO will stop orbiting the trap and will now fly around the area.
  6. Kill ~25 Zombies using a weapon equipped with the Arcane Core near the UFO. When the Zombies are killed close enough to the UFO, their "soul" will fly into the UFO.
  7. Once the UFO is charged enough, it will drop an Orb. The Orb can be equipped on any weapon with an Arcane Core equipped. Once you equipped a core, the UFO will return to the trap, and you can repeat from step 4 to get another of the same elemental core.

X-QUISITE (Purple)

  1. Purchase the Golden Teeth (300 Tickets) from the Prize Counter in the Astrocade.
  2. Wait for a Brute to spawn (the first spawn is about round 10). Once a Brute has spawned, lure it to the Gator Trap in the 'Kepler System' and have the Gator close its mouth on the Brute. If done correctly, the Brute will stop the mouth from closing and some of the Gator's Teeth will shatter.
  3. Place the Golden Teeth in the Gator's mouth where the teeth that shattered were. This will cause the throat to open, revealing a device.
  4. Using each of the different Elemental Cores, shoot the correct target (from left to right, Wind, Electric, Laser, Fire) on the device in the Gator to reveal a crystal for you to pick up.
  5. Once you've picked up the Crystal, interact with the machine in the 'Projector Room' to deposit the Elemental Core.
  6. Once all four cores have been placed in the 'Projector Room' machine, the X-Quisite core can be purchased from the machine in the Gator's Mouth. The X-Quisite core can only be equipped on one weapon per player in the game.

'Sooooul Key' Main Quest

Stats (Solo): Difficulty - 9/10 (3/10 Dir. Cut), Est. Completion Time - 40 Mins to 1 Hr (20 to 30 Mins Dir. Cut)

    Prerequisites

  1. Pack-a-Punch the Kendall-44 (spawn pistol) as it is very useful for this Easter Egg.
  2. Unlock Pack-a-Punch.
  3. Crafting the SETI-COM

  4. You must craft the SETI-COM, which requires three parts to be built:
  5. One round after you've picked up all three parts, the screen will shake, and the UFO on the side of Polar Peak will flash its lights and play four loud sounds.
  6. You must now find "The 'Hoff" and interact with him; he will give you the crafted SETI-COM device. He can be found in one of the following Cosmic Tunes stand locations:
  7. Defending the SETI-COM

  8. You must now defend the SETI-COM three times in three of the following locations; one per round. When you find the correct location to place the SETI-COM, your screen will shake, and you will be prompted to place it. Once you place the SETI-COM, Zombies will start infinitely spawning, and you must defend the SETI-COM till the timer runs out.
  9. One full round after your last defence, return the SETI-COM to The 'Hoff, and he will give you four speakers.
  10. Around the Pack-a-Punch portal, there are three Golden Symbols on the ground, each representing the three main sections of the park. Place a speaker on each of these symbols, and then place the final speaker just in front of the Pack-a-Punch portal.
  11. Warning: Point of No Return. If you interact with any of the speakers, the Boss Fight will start.

  12. RECOMMENDED NOT REQUIRED: Acquire any Weapon of Rock Wonder weapon. It's recommended because the Weapons of Rock do heavy damage to the Alien Boss. Note: You will need one of the Weapons of Rock for steps after the Boss Fight, but it is not required for the Boss Fight.
  13. UFO and Alien Boss Fight

  14. This Boss Fight is split into two parts, Simon Says with the UFO and the Boss Fight with the Alien.
  15. Simon Says with the UFO

  16. Once you are ready, interact with any of the speakers in the Cosmic Way. You will be locked in the Cosmic Way/Spawn area, and the four speakers will each shine a different colour light into the sky (Red, Blue, Yellow, or Green). Take note of each speaker's colour.
  17. Almost immediately after you've interacted with the speaker, Zombies will start infinitely spawning, and the UFO will flash all four colours with a sound going with each; note down the order of the colours. Once the UFO is finished, the UFO and the speakers will glow white, waiting for your input. Interact with the speakers in the same order as the UFO, for example, if the UFO flashes Yellow, Red, Blue, and Green, repeat that back to the UFO.
    • You have 15 seconds to input the first colour from the time the UFO turns white, and then 10 seconds after that to input all the colours (on Solo). On Co-op, you are given less time to input the colours, so you must coordinate inputs with the other players.
    • If you are unsure of the order of the UFO's colours, or you don't think it would be safe to attempt the input, DON'T attempt to respond. There is no penalty for not answering, but there is a penalty for inputting colours in the wrong order.
    • If you take too long to input the whole sequence (i.e. only input 1-3 colours) or respond incorrectly, a Brute will spawn, and then after about 10-15 seconds, the UFO will flash the same colour order again.
    • After a successful response, the UFO will float around the arena for about 40 seconds, before returning to the centre and starting another sequence.
  18. After you complete three rounds of Simon Says with the UFO, Clown Zombies will start spawning. After about 45-60 seconds of clowns, they will stop spawning, and the Alien(s) will step out of the Pack-a-Punch portal.
  19. Alien Boss Fight

  20. Note: The number of Aliens will match the number of players in the game, for example, a two-player game will have two Aliens. This guide will describe the solo experience, but the principles of the boss fight stay the same, so the guide will still be useful to those playing in co-op.
  21. The Alien will teleport around the arena, mostly on the rooftops but not always. The Alien will occasionally shoot the player with their gun, launch an energy blast out of the other (gun-less) hand, or spawn Zombies near the player.
    • The Alien's gun shoots a small, fast-moving projectile that does about one Zombie's hit worth of damage. The blaster is used when you are far from the Alien.
    • The energy blast is a larger, slower-moving projectile (when compared to the blaster shot) that does about half your health's (with Jug) worth of damage and will also slow you for a couple of seconds if it hits you. The energy blast is used when you are close to the Alien.
    • When you kill a lot of Zombies, the Alien will spawn more at your feet, to get them quickly back into the fight.
  22. To do damage to the Alien, you must shoot it in the glowing collar on its neck. The colour of the collar indicates the amount of health the Alien has; green is high, yellow is medium, and red is low.
  23. Once you do enough damage to the Alien, it will teleport to the playable area (i.e. not on a rooftop), create a bubble shield around itself, spawn Zombies, and then kneel on the floor in a downed state. While the Alien is down, you must quickly melee a fuse in its backpack. If done correctly, you will hear a breaking sound, the Alien will jump up and drop an energy ball at its feet, and the next Zombie you kill will drop a Max Ammo.
    • Note: Sometimes the Alien will skip the bubble and Zombies spawning, and go straight to the downed state.
  24. You will need to repeat this two more times. The third time the Alien is "downed", you don't need to melee a fuse, the Alien will just simply die, and the Boss Fight will end.
  25. Destroying the UFO

  26. Once the Alien is dead, the Alien's Fuses will appear in front of the Pack-a-Punch portal, and you will be able to leave the Cosmic Way. The UFO will still be floating above the Cosmic Way, and will occasionally shoot energy shots at you.
  27. Enter the projector room and insert the Alien Fuses into the Projector. This will upgrade it for the remainder of the current game. You will be able to Pack-a-Punch any weapon a second time for 10,000 points and Pack-a-Punch the Weapon of Rock wonder weapons once for 5000 points.
  28. Craft any Weapon of Rock wonder weapon, if you haven't already, and Pack-a-Punch it.
  29. Using an upgraded wonder weapon, shoot four of the five "power nodes" on the Spaceland Ring around the bridge from spawn. When shot, the node will turn orange and arc electricity to surrounding nodes.
  30. Once you have shot 4 of 5 nodes, you must time your shot on the last nodes for when the UFO is above the Pack-a-Punch portal. When you activate all five nodes, the Spaceland Ring will charge for about 3 seconds before shooting a laser at the device above the Pack-a-Punch portal. The device will redirect the laser straight up.
  31. If the UFO is in the path of the laser, it will light on fire, fly into the air and explode, and the Soul Key will spawn in front of the Pack-a-Punch portal. If you are in Director's Cut mode, the Talisman will spawn after the Soul Key is picked up in the same spot, and you will be given the Director's Cut I animated calling card.
  32. The final cutscene on this map will only play if you are playing as Willard Wyler; otherwise, there is no ending cutscene.

'MW1 Theme - The Spaceland Mix' Song

  1. Around the map, there are nine Employee of the Month boards, three of which will have a Teddy Bear in place of the August picture. You must find and shoot the three Teddy Bears to start the song. Board Locations:
  2. Once all three Teddy Bears are shot, you will be rewarded with 500XP and the song will begin to play. The song will also unlock in the "Lobby Music" section in the Barracks to be played in the pre-game lobby menus.

'MW2 Theme - Radical 80s Remix' Song

Additional Lobby Music

  1. Unlock Director's Cut mode (See the Director's Cut section of The Beast From Beyond guide for more information).
  2. The following steps can only be completed on Round 1.

  3. Pick up Sunglasses, which Zombies randomly drop.
  4. Ride the Rollercoaster with the sunglasses on. At the end of the first quick downhill section, you will see a Yeti Animatronic breathing cold air. Shoot the White Talisman Mask between the eyes of the Yeti. If done correctly, you will unlock the new Lobby Music.

Ghosts 'N Skulls

Ghosts 'N Skulls is an arcade game where players must clear skulls by firing ghosts at them. To unlock the machine, they need to complete a specific set of side tasks to get six skulls. Completing the game unlocks all perks permanently, except for Up 'N Atoms in solo games.

  1. You can check your current progress by looking at the Ghost N' Skulls Arcade Cabinet on the Upper Floor of the Astrocade between the Black Hole and Cryptid Attack arcade machines.
  2. Warning: You will need to complete the entire Main Quest to get Skull 5.
  3. Skull 1/6 - Balloons

  4. Pop all the balloons above the Hailstorm wallbuy in Spawn. Once all the balloons are popped, you will hear a completion sound.
  5. Skull 2/6 - Skulls around the Map

  6. Around the map, there will be skulls hiding in certain letters in signs around the map. You must find and "look at" the skulls until they explode into yellow cubes. The skulls only spawn one at a time, and the letters they hide in spell out "GHOST". Skull Locations:
  7. Once you look at all five skulls, the completion sound will play.
  8. Skull 3/6- Disco Floor

  9. While standing on specific coloured squares on the Disco Floor in the Astrocade, you must get a certain number of kills.
    • If you get too many kills on a coloured square, you can restart immediately with green.
    • You can leave the Dance Floor between sets of kills (e.g. between Blue and Pink). You MIGHT (idk for sure) be able to leave in the middle of kills getting the kills (e.g. get 5 Blue kills, leave, come back, and get 4 more kills).
      • Green - 1 Kill
      • Blue - 9 kills
      • Pink - 8 Kills
      • Black/Off - 4 Kills
  10. Once you get all the kills in order, the completion sound will play.
  11. Skull 4/6 - Arcade Games

  12. You will need to do specific things on each of the arcade games in the Astrocade. When you complete the specific task, the skull on the machine will explode:
    • Rings of Saturn Basketball (either of the two machines, not both) - Randomly a Skull will appear, and when it does, you must score the basket before it disappears
    • Black Hole - Score 50 points
    • Cryptid Attack - The skull will randomly appear over one of the sets of teeth; hit the teeth below the skull
    • Zombie Zoom - You must pass the skull before the grey Zombie does. Tip: Activate the Disco Ball trap to get the Zombies off of you and spam the shoot button instead of holding it down because if you mash, the gun's recoil doesn't kick in.
    • Bowling for Planets - The skull will randomly appear in one of the holes; you will need to shoot your ball in the same hole before the skull disappears. This is by far the most annoying to get as the game's physics and controls are awkward at best.
  13. Once get all the skulls in each game, the completion sound will play.
  14. Skull 5/6 - Main Quest

  15. Complete the entire Main Quest.
  16. Pick up the Sunglasses, which Zombies randomly drop.
  17. While you have the sunglasses equipped, there will be a skull in the sky above the Pack-a-Punch portal. You must shoot down the skull with the laser used to shoot down the UFO in the Main Quest.
    • The Sunglasses must stay on till the skull is destroyed. If you take them off too early, the skull won't be destroyed.
  18. Once the skull is destroyed, the completion sound will play.
  19. Skull 6/6 - Brute Laser

  20. Wait for a Brute to spawn. Once it does, lure it to the Ghost N' Skulls machine and bait it into firing its laser beam attack at the machine.
  21. If done correctly, the machine will have all 6 skulls and electricity will start coming off the screen. This means that the machine is ready to be "played". All players must interact with the arcade cabinet to enter the game.
  22. The Ghost N' Skulls Mini-Game

  23. The game consists of three rounds, with each round requiring you to destroy all the skulls before they make it to the end (similar to Space Invaders). Using the Entangler (your gun), grab a ghost floating around and shoot it at the skull to destroy it.
  24. Occasionally, a Skull will turn red and, after a few seconds, attempt to escape by flying to the vortex at the back of the arena. If three skulls escape in one round, the game will end, and you will have to get the Brute to laser the machine again to try again.
  25. Once all three rounds are completed, you will be teleported back to the Astrocade, with all perks permanently (except Up & Atoms in Solo).

Play as David Hasselhoff

  1. Complete the Main Quest at least once in any game.
  2. In the pre-game lobby, select Zombies in Spaceland and enter the following code using the D-Pad or Arrow Keys:
    • Left (⬅️)
    • Right (➡️)
    • Left (⬅️)
    • Up (⬆️)
    • Down (⬇️)
  3. When done correctly, a David Hasselhoff icon will appear, and when you start the match, you will spawn as David Hasselhoff.
    • Note: If you enter any other menus (like Barracks or Loadout) after activating the code, the icon will disappear, and you will need to enter the code again.

Play as Willard Wyler

  1. Unlock Director's Cut mode (See the Director's Cut section of The Beast From Beyond guide for more information).
    • Willard Wyler can only be played while Director's Cut is active.
  2. In the pre-game lobby, select Zombies in Spaceland and enter the following code using the D-Pad or Arrow Keys:
    • Left (⬅️)
    • Left (⬅️)
    • Down (⬇️)
    • Up (⬆️)
    • Up (⬆️)
    • Right (➡️)
  3. When done correctly, a Willard Wyler icon will appear, and when you start the match, you will spawn as Willard Wyler.
    • Note: If you enter any other menus (like Barracks or Loadout) after activating the code, the icon will disappear, and you will need to enter the code again.

Willard's Test (Secret Animated Calling Card)

  1. Unlock Director's Cut mode (See the Director's Cut section of The Beast From Beyond guide for more information).
  2. Complete the first four Main Quests again in Director’s Cut mode (not including Beast).
  3. Complete The Beast From Beyond Quest. Upon completion, you will be put into the Mephistopheles boss fight (See the Mephistopheles Boss Fight section for how to beat him).
  4. After defeating Mephistopheles, complete the Main Quest on Zombies in Spaceland while Playing as Willard Wyler.
  5. Upon completion, the mode’s final cutscene will play, and you will unlock the Willard's Test animated calling card.