The Darkest Shore Guide

Power

Pack-a-Punch (Ubersprengen)

  1. Turn on Power.
  2. Activate the Minecart system by activating the Power Switch in the 'Artillery Bunker.'
  3. You must now take three different specific minecart trips (in either direction). Halfway through each trip, there will be a green battery (Elektroschnalle) that you need to pick up. Changing the switch at each of the minecart stations will change where it takes you. On your first trip of each round, there will be four bombers standing on the tracks. Trips to take:
  4. In the 'Bunker 3' area, place all the Elektroschnalles into the machine down a slope from Double Tap. Once all three are placed, the elevator will rise, and the Pack-a-Punch will become available.

Fog on the Island / Meuchler Info

Ripsaw

The Ripsaw is a melee Wonder Weapon that kills Zombies with powerful melee swings at close range.

  1. Turn on the Power.
  2. Pick up the Saw Blade in 'Bunker 3' to the right of the MP-40 wallbuy.
  3. Pick up the Saw Handle in the 'Artillery Bunker' in one of the following locations. Locations:
  4. Place all the parts on the workbench right of the stairs in the 'U-Boat Pens' and purchase the Ripsaw for 2500 jolts.

Ranged Ripsaw Upgrade

The upgraded Ripsaw is a Wonder Weapon that fires sawblades which ricochet and pierce through multiple zombies, while still retaining its melee ability.

  1. Build the Ripsaw.
  2. Obtain any charged enemy spine (doesn't matter which). The Ripsaw can remove enemy spines through the method below.
    • Activate a heavy melee attack by either sprinting and meleeing or aiming and meleeing. This will lock you in a short attack animation; if you press interact while in this animation, you will pull out the enemy's spine.
    • Not all regular Zombie spines will be charged, but specials (Pest, Wustling, and Meuchler) spines will almost always be charged.
    • A charged spine will be indicated by the glowing battery on the spine during the pullout animation. A spine will not stay charged forever; the current charge level is indicated by the bar on the HUD, right of the perk slots.
  3. Place the charged spine in the Ripsaw on the workbench where you built it.
  4. Get 25 kills near the workbench to charge the battery.
  5. Once charged, you can purchase the Ranged Ripsaw Upgrade for 500 jolts. You can now shoot saw blades, but the Ripsaw will do less melee damage.

R.I.P. Saw Upgrade (Pack-a-Punch Ripsaw)

The R.I.P. Saw is a the Pack-a-Punched version of the Ranged Ripsaw that fires stronger sawblades with increased ammo and damage, and still retains its melee attack.

  1. Unlock Pack-a-Punch and build the Ranged Ripsaw.
  2. Find six broken dial machines around the map. Each dial machine will only have one dial on it, despite being able to fit six. The location of the dial on the machine indicates the order of the number/symbol shown on it. The first and fourth dials will show either a "+" or "-", and all the others will show a number. These are "firing coordinates" for the Artillery Cannon. I recommend you buy the Lee Enfield from the wallbuy in 'Bunker 1,' so you can see the symbol on the dials better.
  3. Complete the friendly Bomber escort step of the Main Quest and charge the Artillery Cannon by killing Zombies near the battery the bomber brought.
  4. Once you charge the battery enough, the cannon will make a loading sound, and become ready to fire.
  5. Enter the coordinates from the dials into the cannon. To aim the cannon, interact with the left panel to change the elevation, and the right panel to change the angle. Use this aiming guide image to help you aim the cannon. Interact with the button in the middle of the panels to fire.
  6. If done correctly, a fuse will drop from the barrel of the cannon onto the concrete pillar holding the cannon for you to pick up.
  7. The Ripsaw can now be Pack-a-Punched, and ammo can be purchased from PAP once it's upgraded.

'Making History' Main Quest

Stats (Solo): Difficulty - 9/10, Est. Completion Time - 1:10 to 1:30 Hrs

    Prerequisites

  1. Make sure you have either the Frag Grenades or the N° 74 ST (recommended) in your loadout.
  2. Turn on the power and acquire the Ranged Ripsaw.
  3. Corpse Gate

  4. Shoot the head off the hanging corpse in 'Bunker 3.' It will drop for you to pick it up.
  5. Place the head on the headless corpse (Corpse Gate) in the 'U-Boat Pens.'
  6. Get about 10 kills next to the Corpse Gate. When you’ve gotten enough kills, some dialogue will play, and you will be locked in the 'U-Boat Pens' with some of the floor tiles randomly shooting fire.
  7. In three corners of the 'U-Boat Pens,' there are three gas valves (on either side of the Corpse Gate, and left of the stairs) that need to be deactivated. The tiles below the valves will always be on fire unlike the other tiles. Randomly, one of the valve's tiles will go out, indicted by a gas turning off sound. You can then turn off that valve.
    • If you're too slow, the fire will reappear under the valve, and you must wait until it has gone again.
  8. Once you've turned off all the valves, the fire will go away, and you’re able to interact with the Corpse Gate. The man will be ripped in half, and the door behind will open to reveal the Freezer area. Once the door has fully opened, a Brenner zombie will spawn. Killing the Brenner will drop a Max Ammo power-up that doesn't despawn, so you can leave it until you need it (keep it for the Boss Fight).
  9. Make your way to an outside area of the map. Planes will start flying around, shooting at you. Using any of the Anti-Air guns around the Bunker area, shoot down about three waves of planes (until "Shot down the German Fighter Planes" appears on screen).
    • The AA guns have health and can be attacked by Zombies, but you can shoot the Zombies with the AA gun.

    Note: The rest of the Quest is split into two parts (Unlocking Nerthus' Secret Room / Ritual Sacrifices and Destroying The Ships). These parts can be done independently of each other, and in any order.

    Unlocking Nerthus' Secret Room

  10. On the first minecart trip of a round, go between Bunker 1 (Graben) and the Beach (Strand). Halfway through the trip, there will be a semi-broken wall that can be blown open with one of the Bombers on the tracks.
  11. Interact with the blown open wall to enter the Secret Room. Pick up the Monk Head right of the Ancient Door and then exit the room through the crack in the wall across from the door.
  12. Place the Monk Head on the machine on the left in the Freezer in the 'U-Boat Pens.'
  13. To open the door, you'll need to place three "Sons of Nerthus" (small stone statues) in the Ancient Door. The sons can be obtained in any order. How to get each of the sons:
  14. Once all three sons are in the door, it will open, revealing three Meuchlers "praying" in front of a statue of Nerthus. You can either kill them or leave (which will completely despawn them if the map isn't foggy at the time).
  15. Ritual Sacrifices

  16. You will need to complete three different ritual sacrifices (Meuchler Sacrifice Ritual, Wustling Sacrifice Ritual, and Pest Sacrifice Ritual) which can be done in any order.
  17. Meuchler Sacrifice Ritual

    1. Obtain a charged Meuchler spine (Meuchlers will spawn every couple of minutes in the secret room, making it a good way to get that spine).
    2. Bring the charged Meuchler spine to the Monk Head. This will bring a friendly Meuchler out of the freezer. It will run off, and the map will become foggy.
    3. The Meuchler will spawn, run to somewhere around the outside areas of the map, curl up in a ball, and start "screaming." You must find and shoot it before the Zombies "kill" him. To help you find him, listen for the screams then once you get close, follow the Zombies since they should be going after the Meuchler if you're close enough.
    4. Once you shoot the Meuchler, it will run off again and spawn somewhere else. You will need to repeat finding the Meuchler two more times.
    5. After the third time, the Meuchler won't respawn and the fog will lift. All players must go to the secret room.
    6. Once all players are in the room, the door will close, and a Meuchler will climb down from the ceiling and curl into a ball. Kill the Meuchler and pick up its head. This Meuchler will have more health than a normal one.

    Wustling Sacrifice Ritual

    1. Obtain a charged Wustling spine.
    2. Bring the charged Wustling spine to the Monk Head. This will bring a friendly Wustling out of the freezer. It will follow the nearest player unless a perk machine is closer, then it will go to it. You can shoot the Wustling (it doesn't charge) to make it temporarily only follow you. You will need to bring the Wustling to perk machines for it to use in a specific order.
    3. Once the Wustling grabs Lebenblitz (Quick Revive) and all the other perks are correct, it will jump through the hole in the wall beside Quick Revive and disappear.
    4. All players must go to the secret room. Once all players are in the room, the door will close and three Wustlings will fall from the ceiling. Kill them and pick up the head one of them drops. One of the Wustlings will have more health than a normal one.

    Pest Sacrifice Ritual

    1. Blow open all the following fuse boxes around the map with grenades to reveal coloured coils:
    2. Obtain a charged Pest spine. Bring the charged Pest spine to the Monk Head. This will bring a friendly Pest out of the freezer.
    3. You will need to charge the Pest five times. To charge a pest, shoot a Ripsaw blade at specific coils while you and the Pest are in specific locations, so that the blade bounces off the coils, and hits the Pest, charging it. The Pest will follow a set path for each charge location, so you have to wait till it's in position, then fire the blade, and hope it doesn't move before the blade reaches it. Charge setup/locations:
    4. Once the Pest has been charged five times, it will drop dead.
    5. All players must go to the secret room. Once all players are in the room, the door will close and about 5-10 Pests will fall from the ceiling. Kill them and pick up the head one of them drops.
  18. Once you have three heads from the rituals, pick up the Monk Head from the machine in the Freezer. Place the heads on the four hooks hanging from the ceiling in the secret room. The door will close, and you will need to fill the sunken middle area of the floor with blood by killing Zombies anywhere in the room (~50-75 Zombie kills needed). The Zombies should start infinitely spawning.
  19. Once you get enough kills, the animal skull the statue is holding will explode, revealing the Pommel of Barbarossa.
    • The Pommel is a tactical grenade that, when thrown, creates an initial explosion that instantly kills zombies, followed by an energy bubble, then another explosion. The Pommel regenerates in about 10–15 seconds. If you wish to have the Jack-in-the-Boxes for the Boss Fight, you will need to get them from the Box just before the Boss fight, because the Pommel is needed just before you start the Fight.

    Bomber Escort and Destroying Ships

  20. Interact with the machine on the right in the Freezer. This will spawn a friendly Bomber that you need to escort to the 'Artillery Bunker.' The Bomber has little health, so you need to defend it from the Zombies.
  21. Once the Bomber makes it to the 'Artillery Bunker,' it will deposit the battery into a receptacle, and die.
  22. You now need to charge the battery by getting kills near it. You need about 5 kills for one cannon shot; you will need at least two. The cannon can hold six shots at once.
  23. Once the cannon is sufficiently charged, go the 'Bunkers' and pick up the Radio Part on the floor next to the corpse right of the Combat Shotgun wallbuy.
  24. Go to the 'Bluffs.' Above the doorway to 'Bunker 3' (above Electric Cherry), there will be a man dangling holding a radio. Shoot the arm of the man with the Ripsaw to make it fall to the floor for you to pick up.
  25. Go to the 'Overlook' and interact with the Radio on the table, right of the Mystery Box.
  26. This will play a long bit of dialogue, followed by Destroyer boats firing on the island from the water in front of the cannon. You need to use the cannon to destroy the ships (two total, one at a time). To aim the cannon, interact with the left panel to change the elevation, and the right panel to change the angle. Use this aiming guide image to help you aim the cannon. Interact with the button in the middle of the panels to fire.
    • To aim without the helper image, you will need to use the charts on the wall, right of the cannon. The top image will tell you the angle and distance in meters. The bottom image will help you convert the distance to the measurement the panel uses (+05, -10, etc.)

    Warning: Point of No Return. Once the radio is interacted with, the Boss Fight will start.

  27. Throw the Pommel at the radio you used to call in the British Air Force earlier in the Easter Egg. Then, all players must interact with the radio at the same time. If you wish to get Jack-in-the-Boxes for the Fight, get them after you throw the Pommel at the Radio, but before you interact with it. This is because the Pommel is no longer required for the Quest.
  28. Meistermeuchler Boss Fight

  29. A short cutscene will play showing the four Meistermeuchlers, each with an ability mimicking the player's special abilities (except Freefire). The purple one (Frontline) will buff nearby Zombies. Green (Camouflage) will temporarily blind players caught in its attack. Red (Shellshock) will send out a shellshock stun attack. Yellow (Freefire) will shoot a saw blade that will bounce off walls.
  30. Phase 1

  31. While on the Beach, the fog will be present, and you will need to fight each of the Meistermeuchlers one at a time.
  32. Shoot the Meistermeuchler until you stop getting hitmarkers, and it runs away (I'll call this a "kill" for easier description). If you take too long to kill the Meistermeuchler, it will go away on its own and another will take its place. The Meistermeuchler you didn't "kill" will come back after each of the others had their turn.
  33. After killing each of the four Meistermeuchlers, the fog will lift and the phase will be over. Ride the minecart to the next arena; you will be given a Max Ammo on the minecart ride.
  34. Phase 2

  35. You will be brought to the 'U-Boat Pens,' and a Brenner Zombie will spawn. Also, the "door" out of the Pens will be closed and some of the floor tiles will start shooting fire like the gas valve step earlier in the Quest.
  36. The phase is the same as the first one except you will need to fight two of the Meistermeuchlers at a time.
  37. After killing all the Meistermeuchlers, the door out of the arena will open, the fire will stop, and the phase will be over. There will be a Full Meter power-up at the top of the stairs, and you will be able to refill armour at the stand by the Ripsaw table. Ride the minecart to the next arena; you will be given a Max Ammo on the minecart ride.
  38. Phase 3

  39. You will be brought to the 'Bunker 1' area with access to the entire bunker area on the top of the map (from PAP to the Artillery Bunker). Also, the fog will be present.
  40. The phase is the same as the second one except you will need to fight three of the Meistermeuchlers at a time. You can use the armour stand in the 'Artillery Bunker' at will, so make sure you do.
  41. After killing all the Meistermeuchlers, the fog will lift and the phase will be over. Make sure to buy armour before you ride the minecart, this will be your last chance to do so. Ride the minecart to the next (and final) arena; you will be given a Max Ammo on the minecart ride.
  42. Phase 4

  43. You will be brought back to the Beach, but the fog won't be present. You will need to fight all the Meistermeuchlers at the same time.
  44. This time, however, they will actually die, so try to focus one if possible.
  45. Once the fourth one dies, the boss fight will end and the cutscene will start after a few seconds.

The Classic (Special PPSh-41)

The Classic is a special PPSh-41 variant with a bigger 70-round mag, more reserve ammo, and a faster fire rate.

  1. Progress the Main Quest until you can summon a friendly Bomber zombie (after you open the Corpse Gate in the 'U-Boat Pens'). Once the Corpse Gate is open, the Bomber can be summoned from the machine of the right.
  2. During the friendly Bomber escort step, drop 1000 total jolts in the path of the Bomber, so it picks them up. After 1000 jolts, it won't pick up any more drops.
  3. If done correctly, The Classic will enter the Mystery Box's weapon pool (you aren’t guaranteed to get it).

"HI" Beam / Free Single Jolt

The Classic is a special PPSh-41 variant with a bigger 70-round mag, more reserve ammo, and a faster fire rate.

  1. In the large U-Boat Pens room, look inside the Zombie spawn window in front of the minecart.
  2. In the Zombie spawn, there's a door with two I-beams above it. Shoot the left one about eight times, until it is sideways, and you receive 1 jolt. The two beams will now look like the word "HI."

Dr. Straub Locations ("Still Lurking" Trophy/Achievement)

Not very much is known for sure about how to get Dr. Straub to spawn, or all the locations, so some information might be inaccurate. Sorry.

Single Use Upgraded Jack-in-the-Box in the Boss Fight

  1. Obtain the Jack-in-the-Box from the Mystery Box.
  2. Throw a Jack into the hole of the wooden box behind the Whale on the 'Beach.' If done correctly, a sound will play.
  3. Get to the Boss Fight at the end of the Main Quest.
  4. During the "intro" cutscene of the first phase on the 'Beach,' the Red Meistermeuchler will spawn a Jack-in-the-Box when it shows off its special attack.
  5. Any Zombies that get near the Box will charge it. After about 30 seconds or once its charged, it will explode, dealing massive damage to any Zombies (including the Meistermeuchlers) that are close by.

Unlockable Characters

New playable characters can be unlocked through the completion of various challenges. Your progress can be checked on the Lobby Menu → Soldier → Dossier → Challenges. Starting with this map (and continuing for all the other maps), The challenges will not explicitly say what to do (due to data mining issues at launch), so the challenges are the Community's "best guess" of what to do.

Bloodraven Hunter (Antique Collector) --- Character Model

Challenge Hint Text / Riddle Challenge Strategy / Notes
You dropped more than your wallet... Obtain Zombie Hunter Part A from a Treasure Zombie. Treasure Zombies are non-hostile Bomber Zombies that carry red bombs and drop Jolts. They can only start spawning once you open all the areas of the map, then every 1 hr and 15 mins after one spawns. You can know when a Treasure Zombie spawns when you see random Jolts drops across the map. There is no (known) way to get the parts to drop, they seem entirely random.
Twice stolen, once shy. Obtain Zombie Hunter Part B from a Treasure Zombie.
Why steal this? Obtain Zombie Hunter Part C from a Treasure Zombie.

Deathraven Hunter (Living the Dream) --- Character Model

Challenge Hint Text / Riddle Challenge Strategy / Notes
You should put on sunscreen. Survive 20 waves in the first room. N/A
Are you afraid of the dark? Survive 25 waves in the first room. N/A
No rush. Survive 20 waves without sprinting. Camp in front of the Pack-a-Punch

The Hunter from Seville (Stock Broker) --- Character Model

Challenge Hint Text / Riddle Challenge Strategy / Notes
Scrounge and scheme. Get 25k by wave 10. Use the Round 0 Beach Rush Despawn Trick (See this video (YouTube) by Glitching Queen)
Add more zeros. Get 30k by wave 15.
Take it with you. Beat the Main Quest having more than 30k. See the Main Quest section for how to beat it.

Deathraven Mountaineer (Keep Moving) --- Character Model

Challenge Hint Text / Riddle Challenge Strategy / Notes
Frog in water. Survive around 3-5 minutes without taking damage during the U-Boat Pens lockdown (fire step. See the Main Quest section for how to get to the U-Boat Pens lockdown step.
Kitchen appliances. Get about 100 trap kills during U-Boat Pens lockdown (fire step).
Take a deep breath. Get 10 headshots in a row during U-Boat Pens lockdown (fire step).

The Mountaineer from Ruskeala (Barbarossa) --- Character Model

Challenge Hint Text / Riddle Challenge Strategy / Notes
Don't touch the merchandise! Obtain the Pommel without going down or losing Armour. See the Main Quest section for how to get the Pommel. You could not buy armour to not risk losing it.
Streaking around the island. Obtain the Pommel without any player using Special Abilities, Mods or Consumables. You can't use self-revives, they are considered consumables
No dirty kills Obtain the Pommel without getting kills with the Ripsaw weapon. See the Main Quest section for how to get the Pommel.

Bloodraven Survivalist (In Charge) --- Character Model

Challenge Hint Text / Riddle Challenge Strategy / Notes
Survive on your feet. Complete the Boss Fight with no players going down. See the Main Quest section for info about the Boss Fight.
There is no point. Defeat the Purple Meistermeuchler first in the boss fight.
Bright lights and pain. Complete the Boss Fight without any players being stunned by the Red Meistermeuchler.

Deathraven Survivalist (Sol Ace) --- Character Model

Challenge Hint Text / Riddle Challenge Strategy / Notes
Lose a head or two. Complete the Wave 0 Beach Rush only getting headshots. Can only be done on Solo
Entrenched on the Beach. Complete the Wave 0 Beach Rush only using the Shovel.
Sweeping for gold. Complete the Wave 0 Beach Rush while crouched.

The Survivalist from Hanoi (The Hunter) --- Character Model

Challenge Hint Text / Riddle Challenge Strategy / Notes
I shall bring the death. Beat the Main Quest without using traps. See the Main Quest section.
Nothing is too fast to die. Kill 3 Meuchlers with traps in a single game. Meuchlers are "smart" and will avoid running through a trap if they can, so you will need to either activate it while they are in it, or stun them in the trap's damage area. Use the propeller trap because it's the highest damage trap, and run Shellshock to stun them in the trap's area.
The pain train keeps coming. Survive four consecutive waves using only traps. The trap you can get to the fastest is the Propeller trap in the 'U-Boat Pens.' You can build points quickly by grouping the Zombies up then using Shellshock and the Fiery Burst mod.

Bloodraven Slayer (V.I.B.) --- Character Model

Challenge Hint Text / Riddle Challenge Strategy / Notes
Untouched mayhem. Escort the Artillery Loader Bomber to the artillery cannon bunker without it taking any damage. See the Main Quest section for how to escort the Bomber. If it takes damage, let it die and try again. You can't summon another Bomber if one delivered the payload.
Mathematician. Don't miss any of the ships during the cannon step. See the Main Quest section for how to aim the cannons; there is a helper image that will tell you exactly where to fire.
I live underground. Get 10 bomber headshots in a row while riding the minecart. N/A

Deathraven Slayer (Tools of the Trade) --- Character Model

Challenge Hint Text / Riddle Challenge Strategy / Notes
Natural 20. Survive 25 waves with the first Mystery Box weapon you receive. If you have a weapon variant equipped, it will be 25 waves after Pack-a-Punching, otherwise 25 waves after receiving it from the box.
Something New. Survive 20 waves using either the Gewher 43, Sten, or GMPG. You can't switch weapons. If you have a weapon variant equipped, or you spawn with it, it will be 25 waves after Pack-a-Punching, otherwise 25 waves after receiving it from the box.
To death you say? Survive five waves only using the Pommel. See the Main Quest section for how to get the Pommel.

The Slayer from Casablanca (Banker) --- Character Model

Challenge Hint Text / Riddle Challenge Strategy / Notes
Travel light, carry a big stick. Complete the Easter Egg spending under 40k jolts among all players, 10k per player. You can use discount consumables
Sticks and stones. Obtain the Pommel of Barbarossa spending less than 20k jolts. You can use discount consumables
Waste not want not. Reach Wave 40 spending under 10k jolts. Train in the 'U-Boat Pens' getting kills with the un-upgraded Ripsaw

Wicht Warden (Cold Blooded) --- Character Model

Challenge Hint Text / Riddle Challenge Strategy / Notes
Search and rescue Complete the Hardcore Main Quest on The Final Reich See the Hardcore Main Quest section of The Final Reich Guide for how to complete it.
They can swim now? Complete the Main Quest on The Darkest Shore See the Main Quest section for how to complete it.
Mechanized abomination Complete the Main Quest on The Shadowed Throne See the Main Quest section of The Shadowed Throne Guide for how to complete it.
The road ahead Complete the Main Quest on The Tortured Path See the Main Quest section of The Tortured Path Guide for how to complete it.
Descend... Complete the Main Quest on The Frozen Dawn See the Main Quest section of The Frozen Dawn Guide for how to complete it.

Rookbane (Level 1000 Reward) --- Character Model

Challenge Strategy / Notes
Reach Level 1000 in the Zombie Mode See this post (reddit) for some XP farming strategies.